quakeforge/ruamoko/qwaq/qwaq-group.r
Bill Currie 2f3ca9d9e4 [qwaq] Clean up the hierarchy
I think I've finally figured out what I want the core hierarchy to be.
Right now, it's just the two classes: View and Window (derived from
View). Window has a Group, and Group is just a collection of Views that
it manages. QwaqApplication is just an object but like a Window, it has
a Group of views.

    View
      Window has a Group
    Group contains Views
    QwaqApplication has a group

More work needs to be done on drawing and event handling, but things are
working again.
2020-03-19 11:32:44 +09:00

81 lines
1.3 KiB
R

#include <Array.h>
#include "event.h"
#include "qwaq-draw.h"
#include "qwaq-garray.h"
#include "qwaq-group.h"
#include "qwaq-view.h"
@implementation Group
-initWithContext: (id<TextContext>) context
{
if (!(self = [super init])) {
return nil;
}
self.context = context;
views = [[Array array] retain];
return self;
}
-(void)dealloc
{
[views release];
}
-insert: (View *) view
{
[views addObject: view];
[view setContext: context];
return self;
}
-remove: (View *) view
{
int index = [views indexOfObject: view];
if (index != NotFound) {
if (focused == index) {
focused = -1;
} else if (focused > index) {
focused--;
}
[views removeObjectAtIndex: index];
}
return self;
}
static BOOL
not_dont_draw (id aView, void *aGroup)
{
View *view = aView;
Group *group = (Group *) aGroup;
return !([view options] & ofDontDraw);
}
-draw
{
[views makeObjectsPerformSelector: @selector(draw)
if: not_dont_draw
with: self];
return self;
}
-redraw
{
return self;
}
-handleEvent: (qwaq_event_t *) event
{
if (event.what & qe_focused) {
if (focused >= 0) {
[[views objectAtIndex:focused] handleEvent: event];
}
} else if (event.what & qe_positional) {
} else {
// broadcast
[views makeObjectsPerformSelector: @selector(draw) withObject: event];
}
return self;
}
@end