quakeforge/libs/video/renderer/glsl
Bill Currie db01650dac Update vec3_t/vec4f_t hacks to work with clang
Still work with gcc, of course, and I still need to fix them properly,
but now they're actually slightly easier to find as they all have vec_t
and FIXME on the same line.
2022-03-31 00:08:26 +09:00
..
glsl_alias.c Update vec3_t/vec4f_t hacks to work with clang 2022-03-31 00:08:26 +09:00
glsl_bsp.c Update vec3_t/vec4f_t hacks to work with clang 2022-03-31 00:08:26 +09:00
glsl_draw.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
glsl_fisheye.c [glsl] Implement fisheye rendering 2022-03-25 12:22:16 +09:00
glsl_iqm.c Update vec3_t/vec4f_t hacks to work with clang 2022-03-31 00:08:26 +09:00
glsl_lightmap.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
glsl_main.c [renderer] Clean up FOV and viewport handling 2022-03-30 14:55:32 +09:00
glsl_particles.c Update vec3_t/vec4f_t hacks to work with clang 2022-03-31 00:08:26 +09:00
glsl_screen.c [renderer] Move frame rendering out a layer. 2022-03-08 01:04:40 +09:00
glsl_shader.c [glsl] Put #line after any #version lines in the chunks 2022-03-25 09:01:27 +09:00
glsl_sprite.c Update vec3_t/vec4f_t hacks to work with clang 2022-03-31 00:08:26 +09:00
glsl_textures.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
glsl_warp.c [glsl] Implement screen warp when in liquids 2022-03-25 09:01:27 +09:00
qfglsl.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
quakeforge.glsl [glsl] Implement fisheye rendering 2022-03-25 12:22:16 +09:00
vid_common_glsl.c [renderer] Clean out unneeded input.h includes 2021-10-01 13:11:14 +09:00