..
glsl_alias.c
Update vec3_t/vec4f_t hacks to work with clang
2022-03-31 00:08:26 +09:00
glsl_bsp.c
Update vec3_t/vec4f_t hacks to work with clang
2022-03-31 00:08:26 +09:00
glsl_draw.c
[renderer] Remove namehack.h
2022-03-14 14:31:23 +09:00
glsl_fisheye.c
[glsl] Implement fisheye rendering
2022-03-25 12:22:16 +09:00
glsl_iqm.c
Update vec3_t/vec4f_t hacks to work with clang
2022-03-31 00:08:26 +09:00
glsl_lightmap.c
[renderer] Remove namehack.h
2022-03-14 14:31:23 +09:00
glsl_main.c
[renderer] Clean up FOV and viewport handling
2022-03-30 14:55:32 +09:00
glsl_particles.c
Update vec3_t/vec4f_t hacks to work with clang
2022-03-31 00:08:26 +09:00
glsl_screen.c
[renderer] Move frame rendering out a layer.
2022-03-08 01:04:40 +09:00
glsl_shader.c
[glsl] Put #line after any #version lines in the chunks
2022-03-25 09:01:27 +09:00
glsl_sprite.c
Update vec3_t/vec4f_t hacks to work with clang
2022-03-31 00:08:26 +09:00
glsl_textures.c
[renderer] Remove namehack.h
2022-03-14 14:31:23 +09:00
glsl_warp.c
[glsl] Implement screen warp when in liquids
2022-03-25 09:01:27 +09:00
qfglsl.c
Separate render and presentation initialization
2019-07-09 01:00:47 +09:00
quakeforge.glsl
[glsl] Implement fisheye rendering
2022-03-25 12:22:16 +09:00
vid_common_glsl.c
[renderer] Clean out unneeded input.h includes
2021-10-01 13:11:14 +09:00