quakeforge/qw
Bill Currie 2b2c0401cf stuff player, beam and explosion entities into the map (rather than
building the render entity lists directly) so they get vis-clipped. The
benefits of this to newer gl cards/drivers or sw is negligable, but is a
pretty serious boost for the voodoo2 (~24%).
2002-04-25 04:30:03 +00:00
..
include demo autorecord patch from RvB 2002-03-14 18:48:04 +00:00
source stuff player, beam and explosion entities into the map (rather than 2002-04-25 04:30:03 +00:00
.gitignore initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
Makefile.am move the make dist stuff to the top level Makefile.am and get make dist to 2001-04-18 07:18:54 +00:00