..
QF
rewrite R_SplitEntityOnNode to be itterative rather than recursive (using
2002-04-25 04:32:55 +00:00
win32
Rev for 0.5.1, disable -fbdev by default (use --with-fbdev to enable)
2001-06-20 19:52:13 +00:00
.gitignore
Clean up TODO a bit, make gitignore actually ignore all generated files...
2001-10-03 21:38:54 +00:00
adivtab.h
Merge adivtab.h while I'm at it.
2001-05-09 17:24:41 +00:00
alsa_funcs_list.h
the "two birds with one stone" commit
2002-04-19 20:08:54 +00:00
anorm_dots.h
Merge anorms.h and anorm_dots.h.
2001-05-09 17:22:27 +00:00
anorms.h
Merge anorms.h and anorm_dots.h.
2001-05-09 17:22:27 +00:00
asm_draw.h
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
asm_i386.h
include/QF header cleanup. including config.h (or any file from include) is
2001-05-31 05:33:13 +00:00
block8.h
More header merging.
2001-05-09 17:29:07 +00:00
block16.h
More header merging.
2001-05-09 17:29:07 +00:00
buildnum.h
More merging. Become one with the shoggoth. Poor hungry shoggoth...
2001-05-10 02:29:38 +00:00
compat.h
the majority of raptor's sgi build patch. I'll look at the last two bits
2002-03-03 06:03:51 +00:00
context_x11.h
keep track of the times of the last event (for those events that report time)
2002-01-08 20:07:19 +00:00
d_iface.h
Minor bugfix.
2002-01-04 04:05:46 +00:00
d_ifacea.h
Minor bugfix.
2002-01-04 04:05:46 +00:00
d_local.h
we now compile and link with -fno-common. this cleans up the multiple,
2001-10-23 16:55:23 +00:00
dga_check.h
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
fbset.h
fbdev stuff is now warnings clean, so all -Werror for it
2001-11-20 03:40:57 +00:00
getopt.h
move the getopt files from qfcc/source to libs/util, link qw-master against
2002-02-12 17:44:41 +00:00
gl_warp_sin.h
Ack, where did all the chairs go!
2001-05-09 18:45:38 +00:00
in_win.h
clear key states on game start
2002-01-17 22:04:58 +00:00
logos.h
*shuffle*
2001-05-10 04:16:39 +00:00
Makefile.am
move the getopt files from qfcc/source to libs/util, link qw-master against
2002-02-12 17:44:41 +00:00
menu.h
Let's get this into CVS, even if it's not used yet.
2001-04-17 23:04:54 +00:00
old_keys.h
ok, old configs /should/ work again, though I'm having problems with F10
2001-08-16 20:42:57 +00:00
qstring.h
win32 compile fixes
2002-01-19 20:45:45 +00:00
quakeasm.h
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
r_cvar.h
Particle updates. Some cleanups, small speedups, and reimplement id's effects. r_particle_styles 0 to see id's effects.
2002-01-04 03:32:59 +00:00
r_dynamic.h
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
r_local.h
nothing much, just give wildcode a 30% speed boost. Basicly, stop binding
2002-03-16 09:25:06 +00:00
r_shared.h
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
sbar.h
Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup.
2001-12-09 14:05:30 +00:00
skin_stencil.h
don't install skin_stencil.h
2001-11-05 16:22:03 +00:00
varrays.h
Just a massive speedup to gl particles. Enjoy.
2001-12-19 04:03:57 +00:00
vgamodes.h
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
view.h
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
vregset.h
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
winquake.h
and extern fixes for the windows side
2001-10-23 17:11:48 +00:00
world.h
bring sv_phys.c closer to being mergable. I've temporarily(?) disabled
2002-02-22 05:28:17 +00:00