quakeforge/libs/audio/renderer
Bill Currie da90d93135 [sound] Move most spacialization fields out of channel_t
More shrinkage. It turned out the mixer uses the phase fields, so they
couldn't be removed, but even at 192kHz, +/- 127 samples produces
sufficient phase separation for a 21cm head (which is, actually, pretty
big: mine is about 15cm across), but that change can come later.

The ambient sound loading has been removed from snd_channels because 1)
it doesn't work for nq, 2) it should never have been there in the first
place (it belongs in the client, but that needs some more API).
2022-06-04 16:20:19 +09:00
..
flac.c [sound] Rename sndbuffer objects from sc to sb 2022-06-03 19:11:25 +09:00
Makemodule.am [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
midi.c [cvar] Clean up most misinterpreted cvar types 2022-04-24 20:04:06 +09:00
snd_channels.c [sound] Move most spacialization fields out of channel_t 2022-06-04 16:20:19 +09:00
snd_dma.c [sound] Move most spacialization fields out of channel_t 2022-06-04 16:20:19 +09:00
snd_mem.c [sound] Rename sndbuffer objects from sc to sb 2022-06-03 19:11:25 +09:00
snd_mix.c [sound] Fix some spelling errors in the mixer 2022-06-04 12:28:16 +09:00
snd_resample.c [sound] Rename sndbuffer objects from sc to sb 2022-06-03 19:11:25 +09:00
snd_sfx.c [quakefs] Add a data parameter to gamedir callbacks 2022-06-04 16:06:04 +09:00
vorbis.c [sound] Rename sndbuffer objects from sc to sb 2022-06-03 19:11:25 +09:00
wav.c [audio] Handle multiple cue points in wav files 2022-05-22 11:59:53 +09:00