mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-26 22:31:05 +00:00
da90d93135
More shrinkage. It turned out the mixer uses the phase fields, so they couldn't be removed, but even at 192kHz, +/- 127 samples produces sufficient phase separation for a 21cm head (which is, actually, pretty big: mine is about 15cm across), but that change can come later. The ambient sound loading has been removed from snd_channels because 1) it doesn't work for nq, 2) it should never have been there in the first place (it belongs in the client, but that needs some more API). |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |