quakeforge/libs/ruamoko
Bill Currie 3c86764eb2 [scene] Move entity_t etc into scene headers
I meant to do this a while ago but forgot about it. Things are a bit of
a mess in that the renderer knows too much about entities, but
eventually the renderer will know about only things to render (meshes,
particles, etc).
2022-03-29 14:43:38 +09:00
..
Makemodule.am
pr_cmds.c
rua_cbuf.c
rua_cmd.c
rua_cvar.c
rua_game_init.c
rua_hash.c [gamecode] Pass gcc's purity test again 2022-02-14 19:30:50 +09:00
rua_init.c
rua_input.c
rua_keys.c
rua_math.c
rua_mersenne.c [gamecode] Pass gcc's purity test again 2022-02-14 19:30:50 +09:00
rua_msgbuf.c [gamecode] Pass gcc's purity test again 2022-02-14 19:30:50 +09:00
rua_obj.c
rua_plist.c [gamecode] Pass gcc's purity test again 2022-02-14 19:30:50 +09:00
rua_qfile.c [gamecode] Pass gcc's purity test again 2022-02-14 19:30:50 +09:00
rua_qfs.c
rua_runtime.c
rua_scene.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
rua_script.c
rua_set.c [gamecode] Pass gcc's purity test again 2022-02-14 19:30:50 +09:00
rua_stdlib.c
rua_string.c