mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-04 01:51:36 +00:00
3c86764eb2
I meant to do this a while ago but forgot about it. Things are a bit of a mess in that the renderer knows too much about entities, but eventually the renderer will know about only things to render (meshes, particles, etc). |
||
---|---|---|
.. | ||
Makemodule.am | ||
pr_cmds.c | ||
rua_cbuf.c | ||
rua_cmd.c | ||
rua_cvar.c | ||
rua_game_init.c | ||
rua_hash.c | ||
rua_init.c | ||
rua_input.c | ||
rua_keys.c | ||
rua_math.c | ||
rua_mersenne.c | ||
rua_msgbuf.c | ||
rua_obj.c | ||
rua_plist.c | ||
rua_qfile.c | ||
rua_qfs.c | ||
rua_runtime.c | ||
rua_scene.c | ||
rua_script.c | ||
rua_set.c | ||
rua_stdlib.c | ||
rua_string.c |