quakeforge/qw/source
2002-09-14 03:34:33 +00:00
..
.gdbinit better progs access error checking and cleanups resulting from it. Fixes 2001-03-27 03:57:17 +00:00
.gitignore Add gitignore for qw-master and qw-master.exe. 2001-09-19 00:06:56 +00:00
.indent.pro sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
cl_cam.c Rename Length to VectorLength. 2002-08-20 02:22:40 +00:00
cl_cmd.c take cmd.[ch] back to basics. the gib code is temporarily gone pending 2002-07-31 05:19:03 +00:00
cl_cvar.c rewrite the info strings to use hash tables instead of a static string. 2001-11-04 07:50:39 +00:00
cl_demo.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
cl_ents.c More QSG2 work. 2002-09-12 22:09:55 +00:00
cl_input.c Whitespace, plus a sprinkling of FIXME markers... 2002-07-02 18:35:36 +00:00
cl_main.c Allow float cl_maxfps settings, clean up code a bit. 2002-09-12 20:49:40 +00:00
cl_ngraph.c Whitespace, dead code removal, and a couple of tiny cleanups. 2002-07-03 05:40:33 +00:00
cl_parse.c get larger player skins working in gl 2002-09-13 05:32:28 +00:00
cl_pred.c enhanced no_pogo_stick control 2002-09-13 04:30:18 +00:00
cl_screen.c remove vid_basepal, creating vid.palette (current palette) and host_basepal 2002-09-10 03:51:10 +00:00
cl_skin.c Whitespace, dead code removal, and a couple of tiny cleanups. 2002-07-03 05:40:33 +00:00
cl_slist.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
cl_sys_sdl.c diff-- 2002-08-30 02:18:53 +00:00
cl_sys_unix.c no more Sys_* functions defined in nq or qw :) 2002-06-07 15:46:15 +00:00
cl_sys_win.c various msvc fixes thanks to muzzy (hope he doesn't give up:) 2002-08-20 19:16:11 +00:00
cl_tent.c remove vid_basepal, creating vid.palette (current palette) and host_basepal 2002-09-10 03:51:10 +00:00
cl_view.c Whitespace, prune dead code. 2002-07-07 02:33:00 +00:00
com.c nuke msg_suppress_1 in favor of Sys_DPrintf 2002-08-27 18:05:59 +00:00
crudefile.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
game.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
locs.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
Makefile.am hmm, missed that one 2002-08-21 03:57:36 +00:00
master.c fix model_t issues for solaris (now that I know which headers cause the 2002-08-09 02:44:23 +00:00
msg_ucmd.c Whitespace, prune dead code. 2002-07-07 02:33:00 +00:00
net_chan.c Whitespace, prune dead code. 2002-07-07 02:33:00 +00:00
net_packetlog.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
net_svc.c Whitespace, prune dead code. 2002-07-07 02:33:00 +00:00
net_udp.c fix model_t issues for solaris (now that I know which headers cause the 2002-08-09 02:44:23 +00:00
net_udp6.c fix a redefined #define 2002-09-06 21:59:02 +00:00
pmove.c allow players to run down ramps normally when no_pogo_stick bit 1 is set 2002-09-14 03:34:33 +00:00
pmovetst.c start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
sbar.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
sdl_link.c make the sdl clients link reliably (some versions of binutils don't cope well 2002-08-12 16:42:26 +00:00
skin.c remove vid_basepal, creating vid.palette (current palette) and host_basepal 2002-09-10 03:51:10 +00:00
sv_ccmds.c just bail from SV_Map_f if the requested map doesn't exist so play doesn't 2002-09-04 18:26:34 +00:00
sv_cvar.c rewrite the info strings to use hash tables instead of a static string. 2001-11-04 07:50:39 +00:00
sv_ents.c silence the MAX_PACKET_ENTITIES warning for general use 2002-09-13 00:58:42 +00:00
sv_init.c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
sv_main.c Removed the old timecheat protection and added a system that adjusts 2002-09-12 04:57:40 +00:00
sv_model.c `adequate' temporary fix for r_lightmap_components 1 2002-05-28 04:11:40 +00:00
sv_move.c use P_* for params and R_* for return values in builtins code 2002-07-24 21:42:33 +00:00
sv_nchan.c Kill MSG_WriteChar. 2002-07-02 19:13:53 +00:00
sv_phys.c Rename Length to VectorLength. 2002-08-20 02:22:40 +00:00
sv_pr_cmds.c zinx' klik mod makes heavy use of makestatic and that was causing the 2002-09-04 15:12:05 +00:00
sv_progs.c Move the signal handling code from video/targets/* to sys.c (I'm leaving 2002-08-20 23:04:57 +00:00
sv_send.c Rename Length to VectorLength. 2002-08-20 02:22:40 +00:00
sv_sys_unix.c no more Sys_* functions defined in nq or qw :) 2002-06-07 15:46:15 +00:00
sv_sys_win.c no more Sys_* functions defined in nq or qw :) 2002-06-07 15:46:15 +00:00
sv_user.c enhanced no_pogo_stick control 2002-09-13 04:30:18 +00:00
teamplay.c fix a segfault causing silly 2002-09-11 19:26:44 +00:00
world.c touch, think and blocked now support methods 2002-05-31 21:05:58 +00:00
worlda.S include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00