..
gl
[gl] Make conchars use nearest sampling
2022-11-20 01:21:45 +09:00
glsl
[renderer] Remove the 1/2 pixel shift of the 2d screen
2022-11-20 01:17:09 +09:00
sw
[sw] Ensure the view model has a visibility component
2022-11-19 14:06:24 +09:00
vulkan
[vulkan] Get particle compute pipelines running
2022-11-28 00:52:07 +09:00
crosshair.c
[renderer] Make cross hair data easier to see in code
2022-11-18 11:11:38 +09:00
font8x8.c
[renderer] Add a default 8x8 font
2021-01-08 14:37:52 +09:00
Makemodule.am
[vulkan] Create a water warp output pipeline
2022-11-27 12:48:51 +09:00
noisetextures.c
Change pointer_t to unsigned and clean up the mess.
2012-12-21 21:53:13 +09:00
r_alias.c
[scene] Move entity_t etc into scene headers
2022-03-29 14:43:38 +09:00
r_billboard.c
[scene] Make entity_t just an entity id for ECS
2022-10-23 22:24:36 +09:00
r_bsp.c
[sw] Take advantage of the ECS for edge rendering
2022-10-25 19:36:09 +09:00
r_cvar.c
[vid] Remove console view from viddef_t
2022-09-21 17:31:18 +09:00
r_draw.c
[console] Resurrect console scaling
2022-11-14 09:49:13 +09:00
r_dyn_textures.c
[image] Change tex_t data from array to pointer
2021-01-25 00:54:41 +09:00
r_ent.c
[sound] Remove a pile of unwanted sound.h includes
2022-06-03 15:43:53 +09:00
r_fog.c
[renderer] Fix some non-static linking issues
2022-03-09 06:55:31 +09:00
r_font.c
[vulkan] Use linear sampling for glyphs
2022-11-20 03:59:01 +09:00
r_graph.c
[client] Fix incorrect function component setup
2022-11-10 21:23:04 +09:00
r_init.c
[plugin] Ensure plugins get unloaded during shutdown
2022-05-12 20:58:39 +09:00
r_iqm.c
[scene] Make entity_t just an entity id for ECS
2022-10-23 22:24:36 +09:00
r_light.c
[model] Move visframe out of msurface_t
2022-05-22 16:38:50 +09:00
r_main.c
[model] Move plane info into mnode_t, and visframe out
2022-05-22 12:41:23 +09:00
r_part.c
[cvar] Make cvars properly typed
2022-04-24 19:15:22 +09:00
r_progs.c
[vulkan] Use linear sampling for glyphs
2022-11-20 03:59:01 +09:00
r_scrap.c
[renderer] Use better heuristics for scrap allocation
2022-09-20 19:32:49 +09:00
r_screen.c
[renderer] Move call to R_ClearEfrags to SCR_NewScene
2022-11-17 22:12:41 +09:00
r_sprite.c
[scene] Move entity_t etc into scene headers
2022-03-29 14:43:38 +09:00
r_text.c
[ui] Convert view_t to an ECS entity
2022-11-01 00:40:52 +09:00
vid_common.c
[ui] Convert view_t to an ECS entity
2022-11-01 00:40:52 +09:00
vid_render_gl.c
[console] Resurrect console scaling
2022-11-14 09:49:13 +09:00
vid_render_glsl.c
[console] Resurrect console scaling
2022-11-14 09:49:13 +09:00
vid_render_sw.c
[ui] Convert view_t to an ECS entity
2022-11-01 00:40:52 +09:00
vid_render_vulkan.c
[vulkan] Rework render pass setup
2022-11-26 23:26:35 +09:00