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https://git.code.sf.net/p/quake/quakeforge
synced 2025-02-25 05:01:24 +00:00
Tracy is a frame profiler: https://github.com/wolfpld/tracy This uses Tracy's C API to instrument the code (already added in several places). It turns out there is something very weird with the fence behavior between the staging buffers and render commands as the inter-frame delay occurs in a very strangle place (in the draw code's packet acquisition rather than the fence waiter that's there for that purpose). I suspect some tangled dependencies.
139 lines
4.7 KiB
Text
139 lines
4.7 KiB
Text
## Process this file with automake to produce Makefile.in
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#
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# Makefile.am
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#
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# Automake-using build system for QuakeForge
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#
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# Copyright (C) 2000 Jeff Teunissen <deek@quakeforge.net>
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#
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# This Makefile is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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#
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# See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to:
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#
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# Free Software Foundation, Inc.
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# 59 Temple Place - Suite 330
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# Boston, MA 02111-1307, USA
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#
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# $Id$
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#
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bin_PROGRAMS += @QW_TARGETS@
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EXTRA_PROGRAMS += \
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qw-client-fbdev qw-client-sdl qw-client-svga qw-client-win qw-client-x11 \
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qw-server qw-master
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noinst_LIBRARIES += @qw_libs@
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EXTRA_LIBRARIES += qw/source/libqw_client.a qw/source/libqw_common.a qw/source/libqw_sdl.a qw/source/libqw_server.a
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qw_source_libqw_common_a_SOURCES=\
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qw/source/game.c qw/source/map_cfg.c qw/source/pmove.c qw/source/pmovetst.c qw/source/net_packetlog.c
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qw_source_libqw_sdl_a_SOURCES=qw/source/cl_sys_sdl.c
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qw_source_libqw_sdl_a_CFLAGS=$(SDL_CFLAGS)
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# Server builds
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#
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# ... System type
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if SYSTYPE_WIN32
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syssv_SRC= qw/source/sv_sys_win.c
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else
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syssv_SRC= qw/source/sv_sys_unix.c
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endif
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EXTRA_DIST+=qw/source/sv_sys_win.c qw/source/sv_sys_unix.c
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qw_source_libqw_server_a_SOURCES= \
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qw/source/crudefile.c qw/source/sv_ccmds.c qw/source/sv_demo.c qw/source/sv_ents.c qw/source/sv_gib.c qw/source/sv_init.c qw/source/sv_main.c \
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qw/source/sv_move.c qw/source/sv_phys.c qw/source/sv_pr_cmds.c qw/source/sv_pr_cpqw.c qw/source/sv_pr_qwe.c qw/source/sv_progs.c \
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qw/source/sv_qtv.c qw/source/sv_recorder.c qw/source/sv_sbar.c qw/source/sv_send.c qw/source/sv_user.c qw/source/world.c
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qw_server_LIBS= \
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@server_static_plugin_libs@ \
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libs/qw/libqw.a \
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libs/net/libnet_chan.la \
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libs/models/libQFmodels.la \
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libs/gib/libQFgib.la \
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libs/ruamoko/libQFruamoko.la \
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libs/gamecode/libQFgamecode.la \
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libs/console/libQFconsole.la \
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libs/ui/libQFui.la \
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libs/util/libQFutil.la
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qw_server_deps=qw/source/libqw_server.a qw/source/libqw_common.a $(qw_server_LIBS)
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qw_server_SOURCES= $(syssv_SRC)
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qw_server_LDADD= $(qw_server_deps) $(NET_LIBS) $(DL_LIBS) $(CURSES_LIBS)
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qw_server_LDFLAGS= $(common_ldflags)
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qw_server_DEPENDENCIES= $(qw_server_deps)
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qw_master_deps=libs/util/libQFutil.la
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qw_master_SOURCES= qw/source/master.c
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qw_master_LDADD= $(qw_master_deps) $(NET_LIBS)
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qw_master_DEPENDENCIES= $(qw_master_deps)
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qw_master_LDFLAGS= $(common_ldflags)
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qw_cl_plugin_LIBS= \
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@client_static_plugin_libs@
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qw_client_LIBS= \
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libs/qw/libqw.a \
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libs/gib/libQFgib_client.la \
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libs/net/libnet_chan.la \
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libs/scene/libQFscene.la \
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libs/console/libQFconsole.la \
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libs/audio/libQFcd.la \
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libs/audio/libQFsound.la \
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libs/image/libQFimage.la \
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libs/gib/libQFgib.la \
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libs/ruamoko/libQFruamoko.la \
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libs/ui/libQFui.la \
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libs/input/libQFinput.la \
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libs/ecs/libQFecs.la \
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libs/util/libQFutil.la
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qw_client_libs= qw/source/libqw_client.a qw/source/libqw_common.a \
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libs/client/libQFclient.la
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qw_source_libqw_client_a_SOURCES= \
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qw/source/cl_cam.c qw/source/cl_chat.c qw/source/cl_cmd.c qw/source/cl_cvar.c qw/source/cl_demo.c \
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qw/source/cl_entparse.c qw/source/cl_ents.c qw/source/cl_http.c qw/source/cl_input.c qw/source/cl_main.c qw/source/cl_ngraph.c \
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qw/source/cl_parse.c qw/source/cl_pred.c qw/source/cl_rss.c qw/source/cl_skin.c qw/source/cl_slist.c \
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qw/source/teamplay.c
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# ... X11
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qw_client_x11_libs= \
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$(qw_client_libs) \
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$(qw_cl_plugin_LIBS) \
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libs/video/renderer/libQFrenderer.la \
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libs/models/libQFmodels.la \
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libs/video/targets/libQFx11.la \
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$(qw_client_LIBS)
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qw_client_x11_SOURCES= qw/source/cl_sys_unix.c $(tracy_src)
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qw_client_x11_LDADD= $(qw_client_x11_libs) \
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$(VIDMODE_LIBS) $(DGA_LIBS) ${XFIXES_LIBS} $(XI2_LIBS) $(X_LIBS) \
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-lX11 $(X_EXTRA_LIBS) $(X_SHM_LIB) $(NET_LIBS) $(LIBCURL_LIBS) \
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$(DL_LIBS)
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qw_client_x11_LDFLAGS= $(common_ldflags)
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qw_client_x11_DEPENDENCIES= $(qw_client_x11_libs)
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# ... mxe/mingw (Windows)
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qw_client_win_libs= \
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$(qw_client_libs) \
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$(qw_cl_plugin_LIBS) \
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libs/video/renderer/libQFrenderer.la \
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libs/models/libQFmodels.la \
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libs/video/targets/libQFwin.la \
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$(qw_client_LIBS)
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qw_client_win_SOURCES= qw/source/cl_sys_win.c $(tracy_src)
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qw_client_win_LDADD= $(qw_client_win_libs) -lgdi32 -lwinmm $(NET_LIBS) $(LIBCURL_LIBS)
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qw_client_win_LDFLAGS= $(common_ldflags)
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qw_client_win_DEPENDENCIES= $(qw_client_win_libs)
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