quakeforge/qw/include
Bill Currie d8c1c735a6 up MAX_PHYSENTS from 32 to (32 + MAX_PACKET_ENTITIES) (ie, 96). While this
will potentially slow down both client and server, player collision physics
will be more accurate as more entities will be clipped against (and the
client should never complain about physent overflow again).
2002-08-29 17:32:16 +00:00
..
.gitignore initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
bothdefs.h This prepares for moving the net_svc code to a branch allowing both network 2001-11-07 08:24:56 +00:00
cl_cam.h * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
cl_demo.h rename cl_demospeed to demo_speed and add demo_gzip (yeah, compressed demos) 2002-06-08 23:22:26 +00:00
cl_ents.h This prepares for moving the net_svc code to a branch allowing both network 2001-11-07 08:24:56 +00:00
cl_input.h more externs cleaned up 2001-10-29 17:46:03 +00:00
cl_main.h * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
cl_parse.h sadly, I have to revert my low-copy code. it doesn't gain /enough/ to be 2001-12-03 05:36:39 +00:00
cl_pred.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
cl_skin.h split out the qw client specific skin code from skin.c 2001-05-11 22:47:15 +00:00
cl_slist.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
cl_tent.h sadly, I have to revert my low-copy code. it doesn't gain /enough/ to be 2001-12-03 05:36:39 +00:00
client.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
crudefile.h Add a set of "crudefile" file io functions. Reads or writes an 2001-07-22 19:03:26 +00:00
game.h no header includes cvar.h now 2001-05-31 03:41:35 +00:00
host.h nuke msg_suppress_1 in favor of Sys_DPrintf 2002-08-27 18:05:59 +00:00
Makefile.am Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash... 2001-09-24 17:52:13 +00:00
msg_ucmd.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
net.h Nuke Netchan_AckPacket because it didn't really achieve its goal ('twas a 2002-06-19 19:58:36 +00:00
net_svc.h - convert ALL the remaining svc's on the client. woot, hehe 2001-11-05 20:13:27 +00:00
pmove.h up MAX_PHYSENTS from 32 to (32 + MAX_PACKET_ENTITIES) (ie, 96). While this 2002-08-29 17:32:16 +00:00
protocol.h Another step towards QSG2 compliance. 2002-07-25 14:43:36 +00:00
server.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
sv_pr_cmds.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
sv_progs.h touch, think and blocked now support methods 2002-05-31 21:05:58 +00:00