quakeforge/libs/video/renderer/gl
Bill Currie d8a4c8dbe9 [renderer] Clean up r_bsp a little
Move r_pcurrentvertbase into the sw renderer, cleaning up gl's use of
(not really needed there). Not ready to move r_bsp into the main bin yet
as there are linking issues since only the low-level code references any
of its symbols.
2022-03-17 13:09:20 +09:00
..
gl_draw.c [renderer] Clean up r_bsp a little 2022-03-17 13:09:20 +09:00
gl_dyn_lights.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
gl_dyn_part.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
gl_dyn_textures.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_fog.c [renderer] Merge the fog support code 2022-03-08 02:28:19 +09:00
gl_graph.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_lightmap.c [renderer] Clean up r_bsp a little 2022-03-17 13:09:20 +09:00
gl_mod_alias.c [renderer] move r_worldentity and r_viewleaf into refdef 2022-03-14 15:27:43 +09:00
gl_mod_iqm.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
gl_mod_sprite.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
gl_rmain.c [renderer] Move common R_SetupFrame code to r_screen 2022-03-17 12:00:43 +09:00
gl_rmisc.c [renderer] Clean up r_bsp a little 2022-03-17 13:09:20 +09:00
gl_rsurf.c [renderer] Clean up r_bsp a little 2022-03-17 13:09:20 +09:00
gl_screen.c [renderer] Move frame rendering out a layer. 2022-03-08 01:04:40 +09:00
gl_sky.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_sky_clip.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
gl_textures.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_warp.c [renderer] Remove namehack.h 2022-03-14 14:31:23 +09:00
qfgl_ext.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
vid_common_gl.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
vtxarray.c Fix a bunch of dead increments. 2018-09-09 11:12:04 +09:00