mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 21:02:50 +00:00
e4f75791ce
Dependencies on vkparse.hinc were spreading through the code which I didn't want as that removes a lot of the automation from the automake files. This keeps all parser code internal to vkparse.c's scope, and any accesses required for enum and struct (not yet) definitions can be fetched by name.
213 lines
4.8 KiB
C
213 lines
4.8 KiB
C
/*
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shader.c
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Vulkan shader manager
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Copyright (C) 2020 Bill Currie <bill@taniwha.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_MATH_H
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# include <math.h>
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/alloc.h"
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#include "QF/cvar.h"
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#include "QF/dstring.h"
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#include "QF/hash.h"
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#include "QF/qfplist.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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#include "QF/Vulkan/qf_vid.h"
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#include "QF/Vulkan/device.h"
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#include "QF/Vulkan/image.h"
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#include "QF/Vulkan/instance.h"
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#include "QF/Vulkan/renderpass.h"
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#include "QF/Vulkan/shader.h"
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#include "vid_vulkan.h"
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static
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#include "libs/video/renderer/vulkan/passthrough.vert.spvc"
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static
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#include "libs/video/renderer/vulkan/pushcolor.frag.spvc"
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typedef struct shaderdata_s {
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const char *name;
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const uint32_t *data;
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size_t size;
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} shaderdata_t;
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typedef struct shadermodule_s {
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char *name;
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union {
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VkShaderModule module;
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struct shadermodule_s *next;
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};
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} shadermodule_t;
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static shaderdata_t builtin_shaders[] = {
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{ "passthrough.vert", passthrough_vert, sizeof (passthrough_vert) },
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{ "pushcolor.frag", pushcolor_frag, sizeof (pushcolor_frag) },
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{}
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};
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#define BUILTIN "$builtin/"
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#define BUILTIN_SIZE (sizeof (BUILTIN) - 1)
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#define SHADER "$shader/"
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#define SHADER_SIZE (sizeof (SHADER) - 1)
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VkShaderModule
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QFV_CreateShaderModule (qfv_device_t *device, const char *shader_path)
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{
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VkDevice dev = device->dev;
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qfv_devfuncs_t *dfunc = device->funcs;
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shaderdata_t _data = {};
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shaderdata_t *data = 0;
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dstring_t *path = 0;
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QFile *file = 0;
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VkShaderModule shader = 0;
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if (strncmp (shader_path, BUILTIN, BUILTIN_SIZE) == 0) {
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const char *name = shader_path + BUILTIN_SIZE;
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for (int i = 0; builtin_shaders[i].name; i++) {
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if (strcmp (builtin_shaders[i].name, name) == 0) {
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data = &builtin_shaders[i];
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break;
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}
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}
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} else if (strncmp (shader_path, SHADER, SHADER_SIZE)) {
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path = dstring_new ();
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dsprintf (path, "%s/%s", FS_SHADERPATH, shader_path + SHADER_SIZE);
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file = Qopen (path->str, "rbz");
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} else {
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file = QFS_FOpenFile (shader_path);
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}
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if (file) {
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_data.size = Qfilesize (file);
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_data.data = malloc (_data.size);
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Qread (file, (void *) _data.data, _data.size);
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Qclose (file);
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data = &_data;
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}
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if (data) {
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VkShaderModuleCreateInfo createInfo = {
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VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, 0,
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0, data->size, data->data
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};
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dfunc->vkCreateShaderModule (dev, &createInfo, 0, &shader);
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} else {
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Sys_MaskPrintf (SYS_VULKAN,
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"QFV_CreateShaderModule: could not find shader %s\n",
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shader_path);
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}
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if (path) {
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dstring_delete (path);
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}
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if (_data.data) {
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free ((void *) _data.data);
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}
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return shader;
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}
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void
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QFV_DestroyShaderModule (qfv_device_t *device, VkShaderModule module)
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{
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VkDevice dev = device->dev;
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qfv_devfuncs_t *dfunc = device->funcs;
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dfunc->vkDestroyShaderModule (dev, module, 0);
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}
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static shadermodule_t *
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new_module (vulkan_ctx_t *ctx)
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{
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shadermodule_t *shadermodule;
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ALLOC (128, shadermodule_t, ctx->shadermodule, shadermodule);
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return shadermodule;
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}
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static void
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del_module (shadermodule_t *shadermodule, vulkan_ctx_t *ctx)
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{
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free (shadermodule->name);
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FREE (ctx->shadermodule, shadermodule);
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}
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static const char *
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sm_getkey (const void *sm, void *unused)
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{
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return ((shadermodule_t *) sm)->name;
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}
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static void
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sm_free (void *sm, void *ctx)
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{
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del_module (sm, ctx);
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}
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VkShaderModule
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QFV_FindShaderModule (vulkan_ctx_t *ctx, const char *name)
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{
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//FIXME
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if (!ctx->shadermodules) {
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ctx->shadermodules = Hash_NewTable (127, sm_getkey, sm_free, ctx, 0);
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}
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return Hash_Find (ctx->shadermodules, name);
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}
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void
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QFV_RegisterShaderModule (vulkan_ctx_t *ctx, const char *name,
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VkShaderModule module)
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{
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//FIXME
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if (!ctx->shadermodules) {
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ctx->shadermodules = Hash_NewTable (127, sm_getkey, sm_free, ctx, 0);
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}
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shadermodule_t *shadermodule = new_module (ctx);
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shadermodule->name = strdup (name);
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shadermodule->module = module;
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Hash_Add (ctx->shadermodules, shadermodule);
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}
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void
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QFV_DeregisterShaderModule (vulkan_ctx_t *ctx, const char *name)
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{
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if (!ctx->shadermodules) {
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return;
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}
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Hash_Free (ctx->shadermodules, Hash_Del (ctx->shadermodules, name));
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}
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