quakeforge/include/QF/plugin
Bill Currie dbd3d6502a Nuke qboolean from orbit
I never liked it, but with C2x coming out, it's best to handle bools
properly. I haven't gone through all the uses of int as bool (I'll leave
that for fixing when I encounter them), but this gets QF working with
both c2x (really, gnu2x because of raw strings).
2023-06-13 18:06:11 +09:00
..
cd.h Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
console.h [console] Switch to using a canvas for the console 2023-01-22 03:45:50 +09:00
general.h [plugin] Clean up the rest of the plugin structs 2021-06-22 19:47:20 +09:00
input.h [plugin] Clean up the rest of the plugin structs 2021-06-22 19:47:20 +09:00
snd_output.h [audio] Add optional on_update output function 2021-06-25 13:52:50 +09:00
snd_render.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
vid_render.h Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00