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https://git.code.sf.net/p/quake/quakeforge
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d7f588ecfe
BSP textures are now two-layered with the albedo and emission in the two layers rather than two separate images. While this does increase memory usage for the textures themselves (most do not have fullbright pixels), it cuts down on image and image view handles (and shader resources). |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |