mirror of
https://git.code.sf.net/p/quake/quakeforge
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dbd3d6502a
I never liked it, but with C2x coming out, it's best to handle bools properly. I haven't gone through all the uses of int as bool (I'll leave that for fixing when I encounter them), but this gets QF working with both c2x (really, gnu2x because of raw strings).
137 lines
3.4 KiB
C
137 lines
3.4 KiB
C
/*
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server.h
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quakeworld server processing
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Copyright (C) 2004 Bill Currie <bill@taniwha.org>
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Author: Bill Currie
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Date: 2004/02/20
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __server_h
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#define __server_h
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#include "netchan.h"
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#include "qw/bothdefs.h"
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#include "qw/pmove.h"
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struct client_s;
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typedef struct player_s {
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struct player_s *next; // for multicast messages
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struct info_s *info;
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int stats[MAX_CL_STATS];
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int uid;
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int ping;
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int pl;
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int frags;
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int time;
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plent_state_t ent;
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} player_t;
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typedef struct frame_s {
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int delta_sequence;
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bool invalid;
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packet_players_t players;
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packet_entities_t entities;
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} frame_t;
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typedef struct qtv_leaf_s {
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struct qtv_leaf_s *next;
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int num;
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} qtv_leaf_t;
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typedef struct {
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entity_state_t e;
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int model_index; // 1-based
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struct model_s *model;
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qtv_leaf_t *leafs;
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} qtv_entity_t;
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#define MAX_SV_PLAYERS 32
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#define MAX_SV_ENTITIES 512
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#define MAX_SIGNON_BUFFERS 8
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typedef struct server_s {
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struct server_s *next;
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const char *name;
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const char *address;
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int qport;
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int connected;
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int signon;
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struct connection_s *con;
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netadr_t adr;
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netchan_t netchan;
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double next_run;
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int ver;
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int spawncount;
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const char *gamedir;
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const char *message;
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movevars_t movevars;
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int cdtrack;
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int sounds;
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struct info_s *info;
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char *soundlist[MAX_SOUNDS + 1];
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char *modellist[MAX_MODELS + 1];
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char *lightstyles[MAX_LIGHTSTYLES];
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struct model_s *worldmodel;
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struct set_s *fatpvs;
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int playermodel;
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int num_signon_buffers;
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int signon_buffer_size[MAX_SIGNON_BUFFERS];
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byte signon_buffers[MAX_SIGNON_BUFFERS][MAX_DATAGRAM];
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struct client_s *clients;
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int delta;
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int validsequence;
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frame_t frames[UPDATE_BACKUP];
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qtv_entity_t entities[MAX_SV_ENTITIES];
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byte ent_valid[MAX_SV_ENTITIES];
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entity_state_t baselines[MAX_SV_ENTITIES];
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player_t players[MAX_SV_PLAYERS];
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player_t *player_list; // list of players for multicast
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unsigned player_mask; // which players are in the list
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plent_state_t player_states[UPDATE_BACKUP][MAX_SV_PLAYERS];
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entity_state_t entity_states[UPDATE_BACKUP][MAX_DEMO_PACKET_ENTITIES];
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} server_t;
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void Server_Init (void);
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void Server_Frame (void);
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void Server_List (void);
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void Server_Connect (const char *name, struct client_s *client);
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void Server_Disconnect (struct client_s *client);
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void Server_Broadcast (server_t *sv, int reliable, int all, const byte *msg,
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int len);
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void Server_BroadcastCommand (server_t *sv, const char *cmd);
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struct qmsg_s;
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void sv_parse (server_t *sv, struct msg_s *msg, int reliable);
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void sv_stringcmd (server_t *sv, struct msg_s *msg);
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extern int server_count;
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#endif//__server_h
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