quakeforge/qtv/include/server.h
Bill Currie dbd3d6502a Nuke qboolean from orbit
I never liked it, but with C2x coming out, it's best to handle bools
properly. I haven't gone through all the uses of int as bool (I'll leave
that for fixing when I encounter them), but this gets QF working with
both c2x (really, gnu2x because of raw strings).
2023-06-13 18:06:11 +09:00

137 lines
3.4 KiB
C

/*
server.h
quakeworld server processing
Copyright (C) 2004 Bill Currie <bill@taniwha.org>
Author: Bill Currie
Date: 2004/02/20
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __server_h
#define __server_h
#include "netchan.h"
#include "qw/bothdefs.h"
#include "qw/pmove.h"
struct client_s;
typedef struct player_s {
struct player_s *next; // for multicast messages
struct info_s *info;
int stats[MAX_CL_STATS];
int uid;
int ping;
int pl;
int frags;
int time;
plent_state_t ent;
} player_t;
typedef struct frame_s {
int delta_sequence;
bool invalid;
packet_players_t players;
packet_entities_t entities;
} frame_t;
typedef struct qtv_leaf_s {
struct qtv_leaf_s *next;
int num;
} qtv_leaf_t;
typedef struct {
entity_state_t e;
int model_index; // 1-based
struct model_s *model;
qtv_leaf_t *leafs;
} qtv_entity_t;
#define MAX_SV_PLAYERS 32
#define MAX_SV_ENTITIES 512
#define MAX_SIGNON_BUFFERS 8
typedef struct server_s {
struct server_s *next;
const char *name;
const char *address;
int qport;
int connected;
int signon;
struct connection_s *con;
netadr_t adr;
netchan_t netchan;
double next_run;
int ver;
int spawncount;
const char *gamedir;
const char *message;
movevars_t movevars;
int cdtrack;
int sounds;
struct info_s *info;
char *soundlist[MAX_SOUNDS + 1];
char *modellist[MAX_MODELS + 1];
char *lightstyles[MAX_LIGHTSTYLES];
struct model_s *worldmodel;
struct set_s *fatpvs;
int playermodel;
int num_signon_buffers;
int signon_buffer_size[MAX_SIGNON_BUFFERS];
byte signon_buffers[MAX_SIGNON_BUFFERS][MAX_DATAGRAM];
struct client_s *clients;
int delta;
int validsequence;
frame_t frames[UPDATE_BACKUP];
qtv_entity_t entities[MAX_SV_ENTITIES];
byte ent_valid[MAX_SV_ENTITIES];
entity_state_t baselines[MAX_SV_ENTITIES];
player_t players[MAX_SV_PLAYERS];
player_t *player_list; // list of players for multicast
unsigned player_mask; // which players are in the list
plent_state_t player_states[UPDATE_BACKUP][MAX_SV_PLAYERS];
entity_state_t entity_states[UPDATE_BACKUP][MAX_DEMO_PACKET_ENTITIES];
} server_t;
void Server_Init (void);
void Server_Frame (void);
void Server_List (void);
void Server_Connect (const char *name, struct client_s *client);
void Server_Disconnect (struct client_s *client);
void Server_Broadcast (server_t *sv, int reliable, int all, const byte *msg,
int len);
void Server_BroadcastCommand (server_t *sv, const char *cmd);
struct qmsg_s;
void sv_parse (server_t *sv, struct msg_s *msg, int reliable);
void sv_stringcmd (server_t *sv, struct msg_s *msg);
extern int server_count;
#endif//__server_h