mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-11 15:51:36 +00:00
6ff5b5c101
Things were getting rather cluttered with everything being qwaq-* and all in one directory. Now most have lost the qwaq- prefix and have been moved into subdirectories (non-recursive make).
309 lines
5.3 KiB
R
309 lines
5.3 KiB
R
#include <Array.h>
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#include "ui/event.h"
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#include "ui/draw.h"
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#include "ui/garray.h"
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#include "ui/group.h"
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#include "ui/view.h"
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@implementation Group
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-initWithContext: (id<TextContext>) context owner: (View *) owner
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{
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if (!(self = [super init])) {
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return nil;
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}
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self.owner = owner;
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self.context = context;
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focused = -1;
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views = [[Array array] retain];
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return self;
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}
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-(void)dealloc
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{
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[views release];
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}
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-(id<TextContext>)context
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{
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return context;
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}
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-setContext: (id<TextContext>) context
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{
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self.context = context;
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return self;
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}
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-insert: (View *) view
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{
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[views addObject: view];
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[view setOwner: self];
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[view setContext: context];
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return self;
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}
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-insertDrawn: (View *) view
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{
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[self insert: view];
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[view draw];
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return self;
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}
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-insertSelected: (View *) view
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{
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[self insertDrawn: view];
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[self selectView: view];
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return self;
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}
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-remove: (View *) view
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{
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int index = [views indexOfObject: view];
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if (index != NotFound) {
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if (focused == index) {
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[self selectPrev];
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if (focused == index) {
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focused = -1;
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}
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} else if (focused > index) {
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focused--;
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}
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[views removeObjectAtIndex: index];
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if (mouse_within == view) {
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mouse_within = nil;
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}
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if (mouse_grabbed == view) {
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[self releaseMouse];
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}
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}
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return self;
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}
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static int
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makeFirst (Group *self, int viewIndex)
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{
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View *view = [self.views objectAtIndex: viewIndex];
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[self.views addObject: view];
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[self.views removeObjectAtIndex: viewIndex];
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[view raise];
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return [self.views count] - 1;
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}
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static int
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trySetFocus (Group *self, int viewIndex)
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{
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View *view = [self.views objectAtIndex:viewIndex];
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if (([view state] & (sfDrawn | sfDisabled)) == sfDrawn
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&& [view options] & ofCanFocus) {
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if (!self.owner || ([self.owner state] & sfInFocus)) {
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if (self.focused >= 0) {
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[[self.views objectAtIndex: self.focused] loseFocus];
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}
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self.focused = viewIndex;
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if ([view options] & ofMakeFirst) {
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self.focused = makeFirst (self, viewIndex);
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}
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[view takeFocus];
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} else {
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self.focused = viewIndex;
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}
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return 1;
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}
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return 0;
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}
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-takeFocus
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{
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if (focused >= 0) {
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[[views objectAtIndex:focused] takeFocus];
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}
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return self;
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}
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-loseFocus
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{
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if (focused >= 0) {
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[[views objectAtIndex:focused] loseFocus];
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}
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return self;
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}
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-selectNext
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{
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for (int i = focused + 1; i < [views count]; i++) {
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if (trySetFocus (self, i)) {
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return self;
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}
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}
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// hit end, start again at the beginning
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for (int i = 0; i < focused; i++) {
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if (trySetFocus (self, i)) {
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return self;
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}
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}
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// did not find another view that can be focused
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return self;
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}
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-selectPrev
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{
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for (int i = focused - 1; i >= 0; i--) {
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if (trySetFocus (self, i)) {
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return self;
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}
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}
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// hit end, start again at the beginning
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for (int i = [views count] - 1; i > focused; i++) {
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if (trySetFocus (self, i)) {
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return self;
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}
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}
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// did not find another view that can be focused
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return self;
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}
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-selectView:(View *)view
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{
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int index = [views indexOfObject: view];
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if (index != NotFound) {
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trySetFocus (self, index);
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}
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return self;
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}
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-(Rect) rect
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{
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if (owner) {
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return [owner rect];
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}
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return {[self origin], [self size]};
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}
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-(Point) origin
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{
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if (owner) {
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return [owner origin];
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}
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return {0, 0};
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}
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-(Extent) size
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{
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if (owner) {
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return [owner size];
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}
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return [context size];
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}
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static BOOL
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not_dont_draw (id aView, void *aGroup)
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{
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View *view = aView;
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Group *group = (Group *) aGroup;
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return !([view options] & ofDontDraw);
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}
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-draw
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{
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[views makeObjectsPerformSelector: @selector(draw)
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if: not_dont_draw
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with: self];
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return self;
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}
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-redraw
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{
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if (owner) {
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[owner redraw];
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} else {
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[self draw];
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if (__obj_responds_to (context, @selector(refresh))) {
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[(id)context refresh];
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}
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}
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return self;
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}
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-resize: (Extent) delta
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{
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for (int i = [views count]; i-- > 0; ) {
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[[views objectAtIndex: i] grow: delta];
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}
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return self;
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}
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static View *
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find_mouse_view(Group *group, Point pos)
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{
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for (int i = [group.views count]; i--; ) {
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View *v = [group.views objectAtIndex: i];
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if ([v containsPoint: pos]) {
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return v;
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}
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}
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return nil;
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}
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static void
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handlePositionalEvent (qwaq_event_t *event, View *view)
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{
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Point pos = [view origin];
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int options = [view options];
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if (options & ofRelativeEvents) {
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event.mouse.x -= pos.x;
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event.mouse.y -= pos.y;
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}
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[view handleEvent: event];
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if (options & ofRelativeEvents) {
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event.mouse.x += pos.x;
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event.mouse.y += pos.y;
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}
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}
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-handleEvent: (qwaq_event_t *) event
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{
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if (event.what & qe_focused) {
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if (focused >= 0) {
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[[views objectAtIndex:focused] handleEvent: event];
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}
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} else if (event.what & qe_positional) {
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if (mouse_grabbed) {
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handlePositionalEvent (event, mouse_grabbed);
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} else {
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Point pos = {event.mouse.x, event.mouse.y};
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View *mouse_view = find_mouse_view (self, pos);
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if (mouse_within != mouse_view) {
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[mouse_within onMouseLeave: pos];
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[mouse_view onMouseEnter: pos];
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mouse_within = mouse_view;
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}
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if (mouse_within) {
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handlePositionalEvent (event, mouse_within);
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}
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}
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} else {
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// broadcast
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[views makeObjectsPerformSelector: @selector(draw) withObject: event];
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}
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return self;
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}
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-(void) grabMouse
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{
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mouse_grabbed = mouse_within;
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[owner grabMouse];
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}
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-(void) releaseMouse
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{
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mouse_grabbed = nil;
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[owner releaseMouse];
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}
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@end
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