.. |
alias.frag
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[vulkan] Move the shaders into their own directory
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2021-02-10 17:43:11 +09:00 |
alias.vert
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[vulkan] Normalize the normal vectors on alias models
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2022-05-05 23:49:31 +09:00 |
alias_depth.vert
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[vulkan] Update shaders and layouts for new scheme
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2021-12-24 06:45:13 +09:00 |
alias_gbuf.frag
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[vulkan] Normalize the normal vectors on alias models
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2022-05-05 23:49:31 +09:00 |
alias_shadow.vert
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[vulkan] Start work on shadows
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2021-04-24 10:40:39 +09:00 |
bsp_depth.vert
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[vulkan] Use a buffer for entity transform and color data
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2022-05-25 00:17:57 +09:00 |
bsp_gbuf.frag
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[vulkan] Implement BSP surface transparency
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2022-09-22 09:31:04 +09:00 |
bsp_gbuf.geom
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[vulkan] Implement BSP surface transparency
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2022-09-22 09:31:04 +09:00 |
bsp_gbuf.vert
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[vulkan] Implement BSP surface transparency
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2022-09-22 09:31:04 +09:00 |
bsp_shadow.vert
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[vulkan] Use a buffer for entity transform and color data
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2022-05-25 00:17:57 +09:00 |
bsp_sky.frag
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[vulkan] Implement BSP surface transparency
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2022-09-22 09:31:04 +09:00 |
bsp_turb.frag
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[vulkan] Implement BSP surface transparency
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2022-09-22 09:31:04 +09:00 |
compose.frag
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[vulkan] Tweak the lighting to look a bit better
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2021-03-20 19:15:06 +09:00 |
entity.h
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[vulkan] Use a buffer for entity transform and color data
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2022-05-25 00:17:57 +09:00 |
fstriangle.vert
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[vulkan] Switch to full screen triangle instead of quad
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2022-04-01 19:50:41 +09:00 |
iqm.frag
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[vulkan] Normalize iqm normals
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2022-05-07 15:45:11 +09:00 |
iqm.vert
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[vulkan] Implement IQM animations
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2022-05-08 14:21:40 +09:00 |
lighting.frag
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[vulkan] Resurrect the shadow map resource creation
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2022-05-19 13:26:45 +09:00 |
particle.frag
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[vulkan] Abandon bindless rendering
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2021-12-24 06:45:13 +09:00 |
particle.geom
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[vulkan] Start work on particles for Vulkan
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2021-12-24 06:45:13 +09:00 |
particle.vert
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[vulkan] Start work on particles for Vulkan
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2021-12-24 06:45:13 +09:00 |
partphysics.comp
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[vulkan] Use the particle system buffer for indirect draws
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2021-12-24 06:45:13 +09:00 |
partupdate.comp
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[vulkan] Use the particle system buffer for indirect draws
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2021-12-24 06:45:13 +09:00 |
passthrough.vert
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[vulkan] Move the shaders into their own directory
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2021-02-10 17:43:11 +09:00 |
pushcolor.frag
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[vulkan] Move the shaders into their own directory
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2021-02-10 17:43:11 +09:00 |
quakebsp.frag
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[vulkan] Use a buffer for entity transform and color data
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2022-05-25 00:17:57 +09:00 |
quakebsp.vert
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[vulkan] Implement BSP surface transparency
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2022-09-22 09:31:04 +09:00 |
shadow.geom
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[vulkan] Start work on shadows
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2021-04-24 10:40:39 +09:00 |
sprite_depth.frag
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[vulkan] Abandon bindless rendering
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2021-12-24 06:45:13 +09:00 |
sprite_depth.vert
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[vulkan] Implement the sprite render passes
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2021-12-24 06:45:13 +09:00 |
sprite_gbuf.frag
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[vulkan] Abandon bindless rendering
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2021-12-24 06:45:13 +09:00 |
sprite_gbuf.vert
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[vulkan] Implement the sprite render passes
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2021-12-24 06:45:13 +09:00 |
twod.frag
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[vulkan] Move matrices into per-frame buffers
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2021-12-24 06:45:13 +09:00 |
twod.vert
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[vulkan] Move matrices into per-frame buffers
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2021-12-24 06:45:13 +09:00 |
twod_impalpha.frag
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[vulkan] Implement font rendering
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2022-09-02 14:23:19 +09:00 |