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.gitignore
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FINALLY, the nq and qw renderers are merged. the view and particle subsystems
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2001-05-24 19:22:35 +00:00 |
d_draw.S
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re-enable asm for static builds
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2001-06-11 20:59:48 +00:00 |
d_edge.c
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more quakeforge compiling on alpha patches
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2001-11-17 05:26:30 +00:00 |
d_fill.c
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the rcsid commit from hell }:>
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2001-09-28 06:26:31 +00:00 |
d_init.c
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lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
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2001-11-21 19:13:53 +00:00 |
d_modech.c
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lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
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2001-11-21 19:13:53 +00:00 |
d_part.c
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the rcsid commit from hell }:>
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2001-09-28 06:26:31 +00:00 |
d_parta.S
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pt_color is now an int so don't convert it
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2002-01-04 04:12:10 +00:00 |
d_polysa.S
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well, that's one way to confuse anybody
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2002-06-03 07:23:41 +00:00 |
d_polyse.c
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the rcsid commit from hell }:>
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2001-09-28 06:26:31 +00:00 |
d_scan.c
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the rcsid commit from hell }:>
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2001-09-28 06:26:31 +00:00 |
d_scana.S
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re-enable asm for static builds
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2001-06-11 20:59:48 +00:00 |
d_sky.c
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the rcsid commit from hell }:>
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2001-09-28 06:26:31 +00:00 |
d_spr8.S
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re-enable asm for static builds
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2001-06-11 20:59:48 +00:00 |
d_sprite.c
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the rcsid commit from hell }:>
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2001-09-28 06:26:31 +00:00 |
d_surf.c
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nuke msg_suppress_1 in favor of Sys_DPrintf
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2002-08-27 18:05:59 +00:00 |
d_vars.c
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the rcsid commit from hell }:>
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2001-09-28 06:26:31 +00:00 |
d_varsa.S
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lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
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2001-11-21 19:13:53 +00:00 |
d_zpoint.c
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the rcsid commit from hell }:>
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2001-09-28 06:26:31 +00:00 |
draw.c
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go back to using QFile, quakeio.h and quakefs.h
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2002-08-27 07:16:28 +00:00 |
fpu.c
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the fpu manipulation stuff seems to be better off in the one place that
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2002-06-07 15:09:20 +00:00 |
fpua.S
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the fpu manipulation stuff seems to be better off in the one place that
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2002-06-07 15:09:20 +00:00 |
Makefile.am
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we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+).
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2002-08-01 19:49:10 +00:00 |
nonintel.c
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lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
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2001-11-21 19:13:53 +00:00 |
screen.c
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make sure the bottom part of the console gets updated properly if it covers
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2002-09-30 21:25:24 +00:00 |
surf8.S
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lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
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2001-11-21 19:13:53 +00:00 |
sw_graph.c
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the rcsid commit from hell }:>
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2001-09-28 06:26:31 +00:00 |
sw_raclip.c
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the rcsid commit from hell }:>
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2001-09-28 06:26:31 +00:00 |
sw_raclipa.S
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BSD compile fixes
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2002-01-31 07:37:56 +00:00 |
sw_ralias.c
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use Hunk_TempAlloc instead of realloc for the alias model verts
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2002-01-07 16:43:47 +00:00 |
sw_raliasa.S
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re-enable asm for static builds
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2001-06-11 20:59:48 +00:00 |
sw_rbsp.c
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the rcsid commit from hell }:>
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2001-09-28 06:26:31 +00:00 |
sw_rdraw.c
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the rcsid commit from hell }:>
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2001-09-28 06:26:31 +00:00 |
sw_rdrawa.S
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well, that's one way to confuse anybody
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2002-06-03 07:23:41 +00:00 |
sw_redge.c
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* taniwha gets medieval on extern
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2001-10-28 04:23:37 +00:00 |
sw_redgea.S
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re-enable asm for static builds
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2001-06-11 20:59:48 +00:00 |
sw_rmain.c
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Rename Length to VectorLength.
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2002-08-20 02:22:40 +00:00 |
sw_rmisc.c
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remove vid_basepal, creating vid.palette (current palette) and host_basepal
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2002-09-10 03:51:10 +00:00 |
sw_rpart.c
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go back to using QFile, quakeio.h and quakefs.h
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2002-08-27 07:16:28 +00:00 |
sw_rsky.c
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lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
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2001-11-21 19:13:53 +00:00 |
sw_rsprite.c
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the rcsid commit from hell }:>
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2001-09-28 06:26:31 +00:00 |
sw_rsurf.c
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handle up to 512x512 map textures /properly/. would be nicer if the max
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2002-08-22 19:00:55 +00:00 |
sw_rvarsa.S
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well, that's one way to confuse anybody
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2002-06-03 07:23:41 +00:00 |
sw_skin.c
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get larger player skins working in gl
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2002-09-13 05:32:28 +00:00 |
transform.S
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re-enable asm for static builds
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2001-06-11 20:59:48 +00:00 |