quakeforge/libs/client
Bill Currie d70d72e6e4 [particles] Create a psystem object
This takes care of the global variables to a point (there is still the
global struct shared between the non-vulkan renderers), but it also
takes care of glsl's points-only rendering.
2021-12-24 06:45:13 +09:00
..
cl_effects.c [particles] Merge particle spawning into client 2021-12-24 06:45:13 +09:00
cl_entities.c [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
cl_input.c [client] Block binding of the escape key 2021-11-28 23:22:11 +09:00
cl_particles.c [particles] Create a psystem object 2021-12-24 06:45:13 +09:00
cl_temp_entities.c [particles] Merge particle spawning into client 2021-12-24 06:45:13 +09:00
default_input.plist [client] Add bindings for load and quickload in demos 2021-12-24 06:45:13 +09:00
locs.c [particles] Merge particle spawning into client 2021-12-24 06:45:13 +09:00
Makemodule.am [particles] Merge particle spawning into client 2021-12-24 06:45:13 +09:00
old_keys.c [client] Block binding of the escape key 2021-11-28 23:22:11 +09:00