quakeforge/libs
Bill Currie d70d72e6e4 [particles] Create a psystem object
This takes care of the global variables to a point (there is still the
global struct shared between the non-vulkan renderers), but it also
takes care of glsl's points-only rendering.
2021-12-24 06:45:13 +09:00
..
audio [quakefs] Take in the pointer to the global hunk 2021-12-24 06:45:13 +09:00
client [particles] Create a psystem object 2021-12-24 06:45:13 +09:00
console [console] Get message modes and menus working again 2021-11-28 23:21:55 +09:00
gamecode [gamecode] Conform with libc malloc for pr zone 2021-09-26 12:03:44 +09:00
gib [console] Hook up new input system 2021-11-08 11:20:04 +09:00
image Do an audit of hunk mark usage 2021-07-29 11:43:27 +09:00
input [input] Ensure button id is never 0 2021-12-18 14:17:40 +09:00
models [vulkan] Abandon bindless rendering 2021-12-24 06:45:13 +09:00
net [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
qw
ruamoko [input] Clean out a lot of obsolete stuff from keys 2021-11-27 12:31:24 +09:00
scene [scene] Provide direct access to the world matrix 2021-12-24 06:45:13 +09:00
ui
util [zone] Use memccpy instead of strncpy 2021-12-24 06:45:13 +09:00
video [particles] Create a psystem object 2021-12-24 06:45:13 +09:00
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