quakeforge/libs/video/renderer/vulkan
Bill Currie d6b678ac78 [vulkan] Implement team colors
It's not quite as expected, but that may be due to one of msaa, the 0-15
range in the palette not being all the way to white, the color gradients
being not quite linear (haven't checked yet) or some combination of the
above. However, it's that what should be yellow is more green. At least
the zombies are no longer white and the ogres don't look like they're
wearing skeleton suits.
2021-02-02 19:53:36 +09:00
..
test [vulkan] Rewrite staging buffer packet handling 2021-01-23 12:01:52 +09:00
vkgen [vulkan] Generate correct parse data for size_t 2021-01-23 20:39:09 +09:00
alias.frag [vulkan] Implement team colors 2021-02-02 19:53:36 +09:00
alias.vert [vulkan] Start work on the alias pipeline 2021-01-26 10:20:50 +09:00
barrier.c [vulkan] Clear scrap image on creation 2021-01-21 21:24:19 +09:00
buffer.c Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
command.c [vulkan] Use darray size to control cmd buffer count 2021-01-15 22:45:49 +09:00
descriptor.c [vulkan] Clean up some tangled dependencies 2021-01-04 17:26:39 +09:00
device.c [vulkan] Name most resources 2021-01-31 19:58:55 +09:00
image.c [vulkan] Move mip map generation commands to image 2021-02-02 00:04:45 +09:00
instance.c [vulkan] Create the lights buffer 2021-01-27 16:16:28 +09:00
memory.c Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
namehack.h [renderer] Continue the job of merging SCR_UpdateScreen 2021-01-11 16:57:31 +09:00
passthrough.vert [vulkan] Add support for building and loading shaders 2020-12-23 14:32:29 +09:00
pipeline.c [vulkan] Destroy pipeline on shutdown 2021-01-05 23:54:22 +09:00
pushcolor.frag [vulkan] Add support for building and loading shaders 2020-12-23 14:32:29 +09:00
qfpipeline.plist [vulkan] Implement team colors 2021-02-02 19:53:36 +09:00
quakebsp.frag [vulkan] Get sky sheets working 2021-01-23 23:58:34 +09:00
quakebsp.vert [vulkan] Get sky sheets mostly working 2021-01-23 22:51:59 +09:00
renderpass.c [vulkan] Fix some formtatting 2021-01-07 22:49:43 +09:00
scrap.c [vulkan] Name most resources 2021-01-31 19:58:55 +09:00
shader.c [vulkan] Start work on the alias pipeline 2021-01-26 10:20:50 +09:00
staging.c [vulkan] Name most resources 2021-01-31 19:58:55 +09:00
swapchain.c Fix a pile of double semicolons 2021-01-09 20:42:23 +09:00
twod.frag [vulkan] Implement most of the 2D renderer 2021-01-14 00:44:34 +09:00
twod.vert [vulkan] Switch to float/normalized for pics 2021-01-12 13:51:41 +09:00
util.c Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
util.h Fix a couple more optimization warnings 2020-02-11 15:59:12 +09:00
vkparse.c [vulkan] Name most resources 2021-01-31 19:58:55 +09:00
vkparse.h [vulkan] Generate handle get functions 2021-01-12 14:56:02 +09:00
vkparse.plist [vulkan] Parse sampler definitions 2021-01-10 15:50:24 +09:00
vulkan_alias.c [vulkan] Implement team colors 2021-02-02 19:53:36 +09:00
vulkan_bsp.c [models] Move brush data into its own struct 2021-02-01 19:31:11 +09:00
vulkan_draw.c [vulkan] Name most resources 2021-01-31 19:58:55 +09:00
vulkan_lightmap.c [models] Move brush data into its own struct 2021-02-01 19:31:11 +09:00
vulkan_main.c [vulkan] Create the lights buffer 2021-01-27 16:16:28 +09:00
vulkan_matrices.c [vulkan] Silence the matrix dump 2021-02-01 12:24:27 +09:00
vulkan_particles.c [vulkan] Make some little cleanups 2021-01-20 01:23:24 +09:00
vulkan_texture.c [vulkan] Move mip map generation commands to image 2021-02-02 00:04:45 +09:00
vulkan_vid_common.c [vulkan] Name most resources 2021-01-31 19:58:55 +09:00