mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 12:52:46 +00:00
d6b678ac78
It's not quite as expected, but that may be due to one of msaa, the 0-15 range in the palette not being all the way to white, the color gradients being not quite linear (haven't checked yet) or some combination of the above. However, it's that what should be yellow is more green. At least the zombies are no longer white and the ogres don't look like they're wearing skeleton suits. |
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.. | ||
alias | ||
brush | ||
iqm | ||
sprite | ||
test | ||
clip_hull.c | ||
fullbright.c | ||
gl_model_fullbright.c | ||
gl_skin.c | ||
glsl_skin.c | ||
Makemodule.am | ||
model.c | ||
null_model.c | ||
portal.c | ||
skin.c | ||
sw_skin.c | ||
trace.c | ||
vulkan_skin.c | ||
winding.c |