quakeforge/libs
Bill Currie d6b678ac78 [vulkan] Implement team colors
It's not quite as expected, but that may be due to one of msaa, the 0-15
range in the palette not being all the way to white, the color gradients
being not quite linear (haven't checked yet) or some combination of the
above. However, it's that what should be yellow is more green. At least
the zombies are no longer white and the ogres don't look like they're
wearing skeleton suits.
2021-02-02 19:53:36 +09:00
..
audio [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
client [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
console [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
gamecode [gamecode] Put strings and debug back in load funcs 2021-01-12 17:34:57 +09:00
gib [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
image [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
models [vulkan] Implement team colors 2021-02-02 19:53:36 +09:00
net Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
qw [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
ruamoko [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
util [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
video [vulkan] Implement team colors 2021-02-02 19:53:36 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00