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Bill Currie d6b678ac78 [vulkan] Implement team colors
It's not quite as expected, but that may be due to one of msaa, the 0-15
range in the palette not being all the way to white, the color gradients
being not quite linear (haven't checked yet) or some combination of the
above. However, it's that what should be yellow is more green. At least
the zombies are no longer white and the ogres don't look like they're
wearing skeleton suits.
2021-02-02 19:53:36 +09:00
config.d [model] Build vulkan model libs 2021-01-19 14:12:49 +09:00
debian [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
desktop [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
doc Fix some doxygen warnings 2021-01-22 15:23:04 +09:00
hw Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
include [vulkan] Implement team colors 2021-02-02 19:53:36 +09:00
libs [vulkan] Implement team colors 2021-02-02 19:53:36 +09:00
m4 [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
nq [models] Move brush data into its own struct 2021-02-01 19:31:11 +09:00
pkg-config [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
qtv [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
qw [models] Move brush data into its own struct 2021-02-01 19:31:11 +09:00
RPM [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
ruamoko [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
tools [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
.gitignore Ignore the new test-driver link. 2013-09-27 23:15:57 +09:00
bootstrap [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
configure.ac Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL Require bison 2.6 or later. 2013-01-11 13:48:14 +09:00
Makefile.am [build] Keep error messages from glslangValidator 2021-01-09 11:36:19 +09:00
NEWS Update for 0.7.2. 2013-01-23 12:01:36 +09:00
README.cygwin audit the usage of "only" 2010-01-13 06:42:26 +00:00
TODO Detect the silent death of the jack client thread. 2011-09-07 15:16:27 +09:00

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge supplies only our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003