quakeforge/qw/source/cl_screen.c
Bill Currie d69355f521 [renderer] Support multiple entity queues
While there's currently only the one still, this will allow the entities
to be multiply queued for multi-pass rendering (eg, shadows). As the
avoidance of putting an entity in the same queue more than once relies
on the entity id, all entities now come from the scene (which is stored
in cl_world in the client code for nq and qw), thus the extensive
changes in the clients.
2022-03-05 02:05:39 +09:00

211 lines
5.1 KiB
C

/*
cl_screen.c
master for refresh, status bar, console, chat, notify, etc
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <time.h>
#include "QF/console.h"
#include "QF/cvar.h"
#include "QF/draw.h"
#include "QF/image.h"
#include "QF/pcx.h"
#include "QF/screen.h"
#include "QF/scene/transform.h"
#include "QF/ui/view.h"
#include "sbar.h"
#include "client/hud.h"
#include "client/view.h"
#include "client/world.h"
#include "qw/include/client.h"
#include "qw/include/cl_parse.h"
static view_t *net_view;
static view_t *loading_view;
static void
draw_pic (view_t *view)
{
r_funcs->Draw_Pic (view->xabs, view->yabs, view->data);
}
static void
draw_cachepic (view_t *view)
{
qpic_t *pic = r_funcs->Draw_CachePic (view->data, 1);
r_funcs->Draw_Pic (view->xabs, view->yabs, pic);
}
static void
SCR_CShift (void)
{
mleaf_t *leaf;
int contents = CONTENTS_EMPTY;
if (cls.state == ca_active && cl_world.worldmodel) {
vec4f_t origin;
origin = Transform_GetWorldPosition (cl.viewstate.camera_transform);
//FIXME
leaf = Mod_PointInLeaf (&origin[0], cl_world.worldmodel);
contents = leaf->contents;
}
V_SetContentsColor (&cl.viewstate, contents);
r_funcs->Draw_BlendScreen (cl.viewstate.cshift_color);
}
static void
scr_draw_views (void)
{
net_view->visible = (!cls.demoplayback
&& (cls.netchan.outgoing_sequence
- cls.netchan.incoming_acknowledged)
>= UPDATE_BACKUP - 1);
loading_view->visible = cl.loading;
cl_netgraph_view->visible = cl_netgraph->int_val != 0;
//FIXME don't do every frame
view_move (cl_netgraph_view, cl_netgraph_view->xpos, sb_lines);
view_setgravity (cl_netgraph_view,
hud_swap->int_val ? grav_southeast : grav_southwest);
view_draw (r_data->vid->conview);
}
static SCR_Func scr_funcs_normal[] = {
0, //Draw_Crosshair,
0, //SCR_DrawRam,
0, //SCR_DrawTurtle,
0, //SCR_DrawPause,
//CL_NetGraph,FIXME
Sbar_Draw,
SCR_CShift,
scr_draw_views,
Sbar_DrawCenterPrint,
Con_DrawConsole,
0
};
static SCR_Func scr_funcs_intermission[] = {
Sbar_IntermissionOverlay,
Con_DrawConsole,
scr_draw_views,
0
};
static SCR_Func scr_funcs_finale[] = {
Sbar_FinaleOverlay,
Con_DrawConsole,
scr_draw_views,
0,
};
static SCR_Func *scr_funcs[] = {
scr_funcs_normal,
scr_funcs_intermission,
scr_funcs_finale,
};
void
CL_UpdateScreen (double realtime)
{
unsigned index = cl.intermission;
if (index >= sizeof (scr_funcs) / sizeof (scr_funcs[0]))
index = 0;
if (!net_view) {
qpic_t *pic = r_funcs->Draw_PicFromWad ("net");
net_view = view_new (64, 0, pic->width, pic->height, grav_northwest);
net_view->draw = draw_pic;
net_view->data = pic;
net_view->visible = 0;
view_add (r_data->scr_view, net_view);
}
if (!loading_view) {
const char *name = "gfx/loading.lmp";
qpic_t *pic = r_funcs->Draw_CachePic (name, 1);
loading_view = view_new (0, -24, pic->width, pic->height, grav_center);
loading_view->draw = draw_cachepic;
loading_view->data = (void *) name;
loading_view->visible = 0;
view_add (r_data->vid->conview, loading_view);
}
if (!cl_netgraph_view) {
cl_netgraph_view = view_new (0, sb_lines,
NET_TIMINGS + 16,
cl_netgraph_height->int_val + 25,
grav_southwest);
cl_netgraph_view->draw = CL_NetGraph;
cl_netgraph_view->visible = 0;
view_add (r_data->vid->conview, cl_netgraph_view);
}
//FIXME not every time
if (cls.state == ca_active) {
if (cl.watervis)
r_data->min_wateralpha = 0.0;
else
r_data->min_wateralpha = 1.0;
}
scr_funcs_normal[0] = r_funcs->Draw_Crosshair;
scr_funcs_normal[1] = r_funcs->SCR_DrawRam;
scr_funcs_normal[2] = r_funcs->SCR_DrawTurtle;
scr_funcs_normal[3] = r_funcs->SCR_DrawPause;
if (cl.viewstate.flags & VF_GIB) {
cl.viewstate.height = 8; // gib view height
} else if (cl.viewstate.flags & VF_DEAD) {
cl.viewstate.height = -16; // corpse view height
} else {
cl.viewstate.height = DEFAULT_VIEWHEIGHT; // view height
if (cl.stdver)
cl.viewstate.height = cl.stats[STAT_VIEWHEIGHT];
}
cl.viewstate.intermission = cl.intermission != 0;
V_PrepBlend (&cl.viewstate);
int seq = (cls.netchan.outgoing_sequence - 1) & UPDATE_MASK;
frame_t *frame = &cl.frames[seq];
cl.viewstate.movecmd[FORWARD] = frame->cmd.forwardmove;
V_RenderView (&cl.viewstate);
SCR_UpdateScreen (cl.viewstate.camera_transform,
realtime, scr_funcs[index]);
}