quakeforge/qw/source
Bill Currie d69355f521 [renderer] Support multiple entity queues
While there's currently only the one still, this will allow the entities
to be multiply queued for multi-pass rendering (eg, shadows). As the
avoidance of putting an entity in the same queue more than once relies
on the entity id, all entities now come from the scene (which is stored
in cl_world in the client code for nq and qw), thus the extensive
changes in the clients.
2022-03-05 02:05:39 +09:00
..
.gdbinit better progs access error checking and cleanups resulting from it. Fixes 2001-03-27 03:57:17 +00:00
.indent.pro sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
cl_cam.c [client] Get the basic chase camera working 2022-03-01 11:43:23 +09:00
cl_chat.c [client] Merge chase camera and much of input 2022-02-22 15:51:28 +09:00
cl_cmd.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
cl_cvar.c [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
cl_demo.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
cl_entparse.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
cl_ents.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
cl_http.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
cl_input.c [client] Get the basic chase camera working 2022-03-01 11:43:23 +09:00
cl_main.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
cl_ngraph.c [qw] Clean up netgraph somewhat 2021-07-11 10:59:27 +09:00
cl_parse.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
cl_pred.c [client] Get the basic chase camera working 2022-03-01 11:43:23 +09:00
cl_rss.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
cl_screen.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
cl_skin.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
cl_slist.c [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
cl_sys_sdl.c [win] Fix a handful of small bugs for windows 2021-03-30 20:19:20 +09:00
cl_sys_unix.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
cl_sys_win.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
crudefile.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
game.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
Makemodule.am [client] Merge nq and qw cl_view 2022-02-28 12:12:51 +09:00
map_cfg.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
master.c [build] Autoconfiscate printf format attribute 2021-03-27 19:52:59 +09:00
net_packetlog.c [qw] Print temp entity type number 2022-02-06 21:20:00 +09:00
pmove.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
pmovetst.c [models] Move brush data into its own struct 2021-02-01 19:31:11 +09:00
sbar.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
sdl_link.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
sv_ccmds.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
sv_demo.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
sv_ents.c [model] Remove the confusion about numleafs 2021-07-27 12:38:08 +09:00
sv_gib.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sv_init.c [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
sv_main.c [qw] Fix incorrect "server to client" log messages 2022-02-06 21:20:00 +09:00
sv_move.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
sv_phys.c [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
sv_pr_cmds.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
sv_pr_cpqw.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
sv_pr_qwe.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
sv_progs.c [nq,qw] Give the menu and server progs stacks 2022-02-04 21:53:37 +09:00
sv_qtv.c [qw] Clear qtv message buf before writing 2021-12-27 22:55:29 +09:00
sv_recorder.c [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
sv_sbar.c [qw] Add progs memory display to server status bar 2021-12-27 20:28:33 +09:00
sv_send.c [model] Remove 64k limit on visible leafs 2021-07-26 11:32:05 +09:00
sv_sys_unix.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sv_sys_win.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
sv_user.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
teamplay.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
world.c [gamecode] Rename ev_integer to ev_int 2022-01-18 13:27:19 +09:00