quakeforge/libs/video/renderer/vid_render_sw.c
Bill Currie d69355f521 [renderer] Support multiple entity queues
While there's currently only the one still, this will allow the entities
to be multiply queued for multi-pass rendering (eg, shadows). As the
avoidance of putting an entity in the same queue more than once relies
on the entity id, all entities now come from the scene (which is stored
in cl_world in the client code for nq and qw), thus the extensive
changes in the clients.
2022-03-05 02:05:39 +09:00

190 lines
3.8 KiB
C

/*
vid_render_sw.c
SW version of the renderer
Copyright (C) 2012 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/plugin/general.h"
#include "QF/plugin/vid_render.h"
#include "mod_internal.h"
#include "r_internal.h"
#include "vid_internal.h"
#include "vid_sw.h"
sw_ctx_t *sw_ctx;
static void
sw_vid_render_choose_visual (void *data)
{
sw_ctx->choose_visual (sw_ctx);
}
static void
sw_vid_render_create_context (void *data)
{
sw_ctx->create_context (sw_ctx);
}
static void
sw_vid_render_set_palette (void *data, const byte *palette)
{
sw_ctx->set_palette (sw_ctx, palette);
}
static vid_model_funcs_t model_funcs = {
0,
sw_Mod_LoadLighting,
0,//Mod_SubdivideSurface,
0,//Mod_ProcessTexture,
Mod_LoadIQM,
Mod_LoadAliasModel,
Mod_LoadSpriteModel,
sw_Mod_MakeAliasModelDisplayLists,
sw_Mod_LoadSkin,
0,
0,
sw_Mod_IQMFinish,
1,
sw_Mod_SpriteLoadFrames,
Skin_SetColormap,
Skin_SetSkin,
sw_Skin_SetupSkin,
Skin_SetTranslation,
sw_Skin_ProcessTranslation,
sw_Skin_InitTranslations,
};
static void
sw_vid_render_init (void)
{
if (!vr_data.vid->vid_internal->sw_context) {
Sys_Error ("Sorry, software rendering not supported by this program.");
}
sw_ctx = vr_data.vid->vid_internal->sw_context ();
vr_data.vid->vid_internal->data = sw_ctx;
vr_data.vid->vid_internal->set_palette = sw_vid_render_set_palette;
vr_data.vid->vid_internal->choose_visual = sw_vid_render_choose_visual;
vr_data.vid->vid_internal->create_context = sw_vid_render_create_context;
vr_funcs = &sw_vid_render_funcs;
m_funcs = &model_funcs;
}
static void
sw_vid_render_shutdown (void)
{
}
vid_render_funcs_t sw_vid_render_funcs = {
sw_vid_render_init,
Draw_Character,
Draw_String,
Draw_nString,
Draw_AltString,
Draw_ConsoleBackground,
Draw_Crosshair,
Draw_CrosshairAt,
Draw_TileClear,
Draw_Fill,
Draw_TextBox,
Draw_FadeScreen,
Draw_BlendScreen,
Draw_CachePic,
Draw_UncachePic,
Draw_MakePic,
Draw_DestroyPic,
Draw_PicFromWad,
Draw_Pic,
Draw_Picf,
Draw_SubPic,
SCR_SetFOV,
SCR_DrawRam,
SCR_DrawTurtle,
SCR_DrawPause,
SCR_CaptureBGR,
SCR_ScreenShot,
SCR_DrawStringToSnap,
0,
0,
sw_ParticleSystem,
sw_R_Init,
R_RenderFrame,
R_ClearState,
R_LoadSkys,
R_NewMap,
R_AddEfrags,
R_RemoveEfrags,
R_LineGraph,
R_AllocDlight,
R_MaxDlightsCheck,
R_DecayLights,
R_ViewChanged,
SCR_ScreenShot_f,
&model_funcs
};
static general_funcs_t plugin_info_general_funcs = {
.shutdown = sw_vid_render_shutdown,
};
static general_data_t plugin_info_general_data;
static plugin_funcs_t plugin_info_funcs = {
.general = &plugin_info_general_funcs,
.vid_render = &sw_vid_render_funcs,
};
static plugin_data_t plugin_info_data = {
.general = &plugin_info_general_data,
.vid_render = &vid_render_data,
};
static plugin_t plugin_info = {
qfp_vid_render,
0,
QFPLUGIN_VERSION,
"0.1",
"SW Renderer",
"Copyright (C) 1996-1997 Id Software, Inc.\n"
"Copyright (C) 1999-2012 contributors of the QuakeForge project\n"
"Please see the file \"AUTHORS\" for a list of contributors",
&plugin_info_funcs,
&plugin_info_data,
};
PLUGIN_INFO(vid_render, sw)
{
return &plugin_info;
}