mirror of
https://git.code.sf.net/p/quake/quakeforge
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d69355f521
While there's currently only the one still, this will allow the entities to be multiply queued for multi-pass rendering (eg, shadows). As the avoidance of putting an entity in the same queue more than once relies on the entity id, all entities now come from the scene (which is stored in cl_world in the client code for nq and qw), thus the extensive changes in the clients.
194 lines
4 KiB
C
194 lines
4 KiB
C
/*
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vid_render_gl.c
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GL version of the renderer
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Copyright (C) 2012 Bill Currie <bill@taniwha.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#define NH_DEFINE
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#include "gl/namehack.h"
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#include "QF/plugin/general.h"
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#include "QF/plugin/vid_render.h"
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#include "QF/GL/qf_rsurf.h"
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#include "QF/GL/qf_vid.h"
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#include "mod_internal.h"
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#include "r_internal.h"
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#include "vid_internal.h"
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#include "vid_gl.h"
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#include "gl/namehack.h"
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gl_ctx_t *gl_ctx;
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static void
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gl_vid_render_choose_visual (void *data)
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{
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gl_ctx->choose_visual (gl_ctx);
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}
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static void
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gl_vid_render_create_context (void *data)
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{
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gl_ctx->create_context (gl_ctx);
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}
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static vid_model_funcs_t model_funcs = {
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sizeof (gltex_t),
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gl_Mod_LoadLighting,
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gl_Mod_SubdivideSurface,
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gl_Mod_ProcessTexture,
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Mod_LoadIQM,
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Mod_LoadAliasModel,
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Mod_LoadSpriteModel,
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gl_Mod_MakeAliasModelDisplayLists,
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gl_Mod_LoadSkin,
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gl_Mod_FinalizeAliasModel,
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gl_Mod_LoadExternalSkins,
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gl_Mod_IQMFinish,
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1,
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gl_Mod_SpriteLoadFrames,
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Skin_SetColormap,
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Skin_SetSkin,
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gl_Skin_SetupSkin,
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Skin_SetTranslation,
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gl_Skin_ProcessTranslation,
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gl_Skin_InitTranslations,
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};
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static void
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gl_vid_render_init (void)
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{
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if (!vr_data.vid->vid_internal->sw_context) {
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Sys_Error ("Sorry, OpenGL not supported by this program.");
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}
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gl_ctx = vr_data.vid->vid_internal->gl_context ();
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gl_ctx->init_gl = GL_Init_Common;
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gl_ctx->load_gl ();
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vr_data.vid->vid_internal->data = gl_ctx;
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vr_data.vid->vid_internal->set_palette = GL_SetPalette;
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vr_data.vid->vid_internal->choose_visual = gl_vid_render_choose_visual;
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vr_data.vid->vid_internal->create_context = gl_vid_render_create_context;
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vr_funcs = &gl_vid_render_funcs;
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m_funcs = &model_funcs;
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}
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static void
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gl_vid_render_shutdown (void)
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{
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}
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vid_render_funcs_t gl_vid_render_funcs = {
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gl_vid_render_init,
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gl_Draw_Character,
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gl_Draw_String,
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gl_Draw_nString,
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gl_Draw_AltString,
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gl_Draw_ConsoleBackground,
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gl_Draw_Crosshair,
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gl_Draw_CrosshairAt,
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gl_Draw_TileClear,
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gl_Draw_Fill,
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gl_Draw_TextBox,
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gl_Draw_FadeScreen,
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gl_Draw_BlendScreen,
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gl_Draw_CachePic,
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gl_Draw_UncachePic,
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gl_Draw_MakePic,
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gl_Draw_DestroyPic,
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gl_Draw_PicFromWad,
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gl_Draw_Pic,
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gl_Draw_Picf,
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gl_Draw_SubPic,
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SCR_SetFOV,
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SCR_DrawRam,
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SCR_DrawTurtle,
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SCR_DrawPause,
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gl_SCR_CaptureBGR,
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gl_SCR_ScreenShot,
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SCR_DrawStringToSnap,
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gl_Fog_Update,
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gl_Fog_ParseWorldspawn,
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gl_ParticleSystem,
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gl_R_Init,
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gl_R_RenderFrame,
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gl_R_ClearState,
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gl_R_LoadSkys,
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gl_R_NewMap,
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R_AddEfrags,
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R_RemoveEfrags,
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gl_R_LineGraph,
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R_AllocDlight,
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R_MaxDlightsCheck,
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R_DecayLights,
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gl_R_ViewChanged,
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gl_SCR_ScreenShot_f,
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&model_funcs
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};
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static general_funcs_t plugin_info_general_funcs = {
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.shutdown = gl_vid_render_shutdown,
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};
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static general_data_t plugin_info_general_data;
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static plugin_funcs_t plugin_info_funcs = {
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.general = &plugin_info_general_funcs,
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.vid_render = &gl_vid_render_funcs,
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};
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static plugin_data_t plugin_info_data = {
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.general = &plugin_info_general_data,
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.vid_render = &vid_render_data,
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};
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static plugin_t plugin_info = {
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qfp_vid_render,
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0,
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QFPLUGIN_VERSION,
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"0.1",
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"GL Renderer",
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"Copyright (C) 1996-1997 Id Software, Inc.\n"
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"Copyright (C) 1999-2012 contributors of the QuakeForge project\n"
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"Please see the file \"AUTHORS\" for a list of contributors",
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&plugin_info_funcs,
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&plugin_info_data,
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};
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PLUGIN_INFO(vid_render, gl)
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{
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return &plugin_info;
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}
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