quakeforge/libs/video/renderer/gl
Bill Currie d69355f521 [renderer] Support multiple entity queues
While there's currently only the one still, this will allow the entities
to be multiply queued for multi-pass rendering (eg, shadows). As the
avoidance of putting an entity in the same queue more than once relies
on the entity id, all entities now come from the scene (which is stored
in cl_world in the client code for nq and qw), thus the extensive
changes in the clients.
2022-03-05 02:05:39 +09:00
..
gl_draw.c [video] Use views instead of conwidth and conheight 2021-07-10 18:04:34 +09:00
gl_dyn_lights.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_dyn_part.c [particles] Create a psystem object 2021-12-24 06:45:13 +09:00
gl_dyn_textures.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_fog.c [util] Rename qfplist.[ch] 2021-03-21 16:13:03 +09:00
gl_graph.c [qw] Clean up netgraph somewhat 2021-07-11 10:59:27 +09:00
gl_lightmap.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
gl_mod_alias.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
gl_mod_iqm.c [renderer] Remove more old fields from entity_t 2021-03-20 00:08:21 +09:00
gl_mod_sprite.c [renderer] Start merging sprite frame calculation 2021-12-24 06:45:13 +09:00
gl_rmain.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
gl_rmisc.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
gl_rsurf.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
gl_screen.c [particles] Create a psystem object 2021-12-24 06:45:13 +09:00
gl_sky.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
gl_sky_clip.c [renderer] Be more consistent with msurface_t names 2021-07-19 06:55:36 +09:00
gl_textures.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
gl_warp.c [renderer] Be more consistent with msurface_t names 2021-07-19 06:55:36 +09:00
namehack.h [particles] Merge particle spawning into client 2021-12-24 06:45:13 +09:00
qfgl_ext.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
vid_common_gl.c [renderer] Clean out unneeded input.h includes 2021-10-01 13:11:14 +09:00
vtxarray.c Fix a bunch of dead increments. 2018-09-09 11:12:04 +09:00