quakeforge/libs/video/renderer
Bill Currie d69355f521 [renderer] Support multiple entity queues
While there's currently only the one still, this will allow the entities
to be multiply queued for multi-pass rendering (eg, shadows). As the
avoidance of putting an entity in the same queue more than once relies
on the entity id, all entities now come from the scene (which is stored
in cl_world in the client code for nq and qw), thus the extensive
changes in the clients.
2022-03-05 02:05:39 +09:00
..
gl [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
glsl [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
sw [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
sw32 [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
vulkan [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
crosshair.c Add a new crosshair. 2012-12-12 19:36:50 +09:00
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
Makemodule.am [build] Clean up a pile of distcheck issues 2021-12-24 06:45:13 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c [renderer] Remove currententity from non-sw renderers 2021-07-22 16:15:14 +09:00
r_billboard.c [renderer] Make R_BillboarFrame's comments true 2021-12-24 06:45:13 +09:00
r_bsp.c [model] Remove the confusion about numleafs 2021-07-27 12:38:08 +09:00
r_cvar.c [particles] Merge particle spawning into client 2021-12-24 06:45:13 +09:00
r_dyn_textures.c [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
r_efrag.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
r_ent.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
r_graph.c [qw] Clean up netgraph somewhat 2021-07-11 10:59:27 +09:00
r_init.c [util] Make PI_LoadPlugin always call general init function 2021-06-26 16:18:05 +09:00
r_iqm.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
r_light.c [model] Remove the confusion about numleafs 2021-07-27 12:38:08 +09:00
r_main.c [renderer] Remove currententity from non-sw renderers 2021-07-22 16:15:14 +09:00
r_part.c [particles] Create a psystem object 2021-12-24 06:45:13 +09:00
r_progs.c [gamecode] Pass gcc's purity test again 2022-02-14 19:30:50 +09:00
r_scrap.c [ui] Create library for UI support code 2021-06-12 22:50:51 +09:00
r_screen.c [renderer] Pass in a camera transform 2022-02-28 16:59:38 +09:00
r_sprite.c [renderer] Start merging sprite frame calculation 2021-12-24 06:45:13 +09:00
vid_common.c [video] Use views instead of conwidth and conheight 2021-07-10 18:04:34 +09:00
vid_render_gl.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
vid_render_glsl.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
vid_render_sw.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
vid_render_sw32.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
vid_render_vulkan.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00