quakeforge/libs/scene
Bill Currie d69355f521 [renderer] Support multiple entity queues
While there's currently only the one still, this will allow the entities
to be multiply queued for multi-pass rendering (eg, shadows). As the
avoidance of putting an entity in the same queue more than once relies
on the entity id, all entities now come from the scene (which is stored
in cl_world in the client code for nq and qw), thus the extensive
changes in the clients.
2022-03-05 02:05:39 +09:00
..
test [scene] Make transforms owned by the scene 2022-02-14 20:01:36 +09:00
camera.c [scene] Add a camera object 2022-02-25 10:41:50 +09:00
entity.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
hierarchy.c [scene] Track hierarchies instead of root transforms 2022-03-04 06:43:30 +09:00
Makemodule.am [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
scene.c [scene] Track hierarchies instead of root transforms 2022-03-04 06:43:30 +09:00
transform.c [scene] Track hierarchies instead of root transforms 2022-03-04 06:43:30 +09:00