mirror of
https://git.code.sf.net/p/quake/quakeforge
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219 lines
5.2 KiB
C
219 lines
5.2 KiB
C
/*
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snd_null.c
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include this instead of all the other snd_* files to have no sound
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code whatsoever
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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static const char rcsid[] =
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"$Id$";
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#include "QF/cvar.h"
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#include "QF/plugin.h"
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#include "QF/sound.h"
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// =======================================================================
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// Various variables also defined in snd_dma.c
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// FIXME - should be put in one place
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// =======================================================================
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plugin_t plugin_info;
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plugin_data_t plugin_info_data;
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plugin_funcs_t plugin_info_funcs;
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general_data_t plugin_info_general_data;
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general_funcs_t plugin_info_general_funcs;
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sound_data_t plugin_info_sound_data;
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sound_funcs_t plugin_info_sound_funcs;
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void SND_Init_Cvars (void);
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extern int paintedtime; // sample PAIRS
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extern int total_channels;
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extern channel_t channels[MAX_CHANNELS];
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extern volatile dma_t *shm;
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extern qboolean snd_initialized;
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extern cvar_t *bgmvolume;
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extern cvar_t *volume;
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extern cvar_t *snd_interp;
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extern cvar_t *snd_loadas8bit;
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void
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SND_Init (void)
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{
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SND_Init_Cvars ();
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}
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void
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SND_Init_Cvars (void)
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{
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bgmvolume = Cvar_Get ("bgmvolume", "1", CVAR_ARCHIVE, NULL,
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"CD music volume");
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volume = Cvar_Get ("volume", "0.7", CVAR_ARCHIVE, NULL,
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"Volume level of sounds");
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snd_loadas8bit = Cvar_Get ("snd_loadas8bit", "0", CVAR_NONE, NULL,
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"Toggles loading sounds as 8-bit samples");
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snd_interp = Cvar_Get ("snd_interp", "1", CVAR_ARCHIVE, NULL,
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"control sample interpolation");
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}
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void
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SND_AmbientOff (void)
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{
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}
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void
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SND_AmbientOn (void)
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{
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}
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void
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SND_Shutdown (void)
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{
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}
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void
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SND_TouchSound (const char *sample)
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{
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}
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void
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SND_ClearBuffer (void)
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{
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}
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void
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SND_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
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{
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}
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void
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SND_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin,
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float fvol, float attenuation)
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{
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}
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void
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SND_StopSound (int entnum, int entchannel)
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{
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}
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sfx_t *
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SND_PrecacheSound (const char *sample)
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{
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return NULL;
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}
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void
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SND_ClearPrecache (void)
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{
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}
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void
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SND_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up)
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{
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}
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void
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SND_StopAllSounds (qboolean clear)
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{
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}
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void
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SND_BeginPrecaching (void)
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{
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}
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void
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SND_EndPrecaching (void)
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{
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}
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void
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SND_ExtraUpdate (void)
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{
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}
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void
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SND_LocalSound (const char *s)
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{
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}
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void
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SND_BlockSound (void)
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{
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}
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void
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SND_UnblockSound (void)
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{
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}
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plugin_t *
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snd_render_null_PluginInfo (void)
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{
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plugin_info.type = qfp_sound;
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plugin_info.api_version = QFPLUGIN_VERSION;
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plugin_info.plugin_version = "0.1";
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plugin_info.description = "ALSA 0.5.x digital output";
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plugin_info.copyright = "Copyright (C) 1996-1997 id Software, Inc.\n"
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"Copyright (C) 1999,2000,2001 contributors of the QuakeForge "
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"project\n"
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"Please see the file \"AUTHORS\" for a list of contributors";
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plugin_info.functions = &plugin_info_funcs;
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plugin_info.data = &plugin_info_data;
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plugin_info_data.general = &plugin_info_general_data;
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plugin_info_data.input = NULL;
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plugin_info_data.sound = &plugin_info_sound_data;
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plugin_info_funcs.general = &plugin_info_general_funcs;
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plugin_info_funcs.input = NULL;
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plugin_info_funcs.sound = &plugin_info_sound_funcs;
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plugin_info_general_funcs.p_Init = SND_Init;
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plugin_info_general_funcs.p_Shutdown = SND_Shutdown;
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plugin_info_sound_funcs.pS_AmbientOff = SND_AmbientOff;
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plugin_info_sound_funcs.pS_AmbientOn = SND_AmbientOn;
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plugin_info_sound_funcs.pS_TouchSound = SND_TouchSound;
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plugin_info_sound_funcs.pS_ClearBuffer = SND_ClearBuffer;
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plugin_info_sound_funcs.pS_StaticSound = SND_StaticSound;
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plugin_info_sound_funcs.pS_StartSound = SND_StartSound;
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plugin_info_sound_funcs.pS_StopSound = SND_StopSound;
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plugin_info_sound_funcs.pS_PrecacheSound = SND_PrecacheSound;
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plugin_info_sound_funcs.pS_ClearPrecache = SND_ClearPrecache;
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plugin_info_sound_funcs.pS_Update = SND_Update;
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plugin_info_sound_funcs.pS_StopAllSounds = SND_StopAllSounds;
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plugin_info_sound_funcs.pS_BeginPrecaching = SND_BeginPrecaching;
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plugin_info_sound_funcs.pS_EndPrecaching = SND_EndPrecaching;
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plugin_info_sound_funcs.pS_ExtraUpdate = SND_ExtraUpdate;
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plugin_info_sound_funcs.pS_LocalSound = SND_LocalSound;
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plugin_info_sound_funcs.pS_BlockSound = SND_BlockSound;
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plugin_info_sound_funcs.pS_UnblockSound = SND_UnblockSound;
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return &plugin_info;
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}
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