mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 12:52:46 +00:00
bb6c6963d2
Covers only the generic load code (alias etc to follow), but this should take care of a lot of issues in the future.
37 lines
1,007 B
C
37 lines
1,007 B
C
/*
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sw_model_sprite.c
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sw renderer support routines for sprite model loading and caching
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "mod_internal.h"
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void
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sw_Mod_SpriteLoadTexture (model_t *mod, mspriteframe_t *pspriteframe,
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int framenum)
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{
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}
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