mirror of
https://git.code.sf.net/p/quake/quakeforge
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4bd37e7b64
Doxygen hates the QuakeC-style function prototypes we use, so switch to the C-style prototypes.
20 lines
621 B
C
20 lines
621 B
C
#ifndef __ruamoko_system_h
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#define __ruamoko_system_h
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@extern float time;
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@extern void precache_sound (string s);
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@extern void precache_model (string s);
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@extern void stuffcmd (entity client, string s);
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@extern float cvar (string s);
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@extern void localcmd (string s);
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@extern void changelevel (string s);
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@extern void cvar_set (string var, string val);
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@extern string precache_file (string s);
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@extern string precache_model2 (string s);
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@extern string precache_sound2 (string s);
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@extern string precache_file2 (string s);
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@extern float checkextension (void);
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@extern string gametype (void);
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#endif//__ruamoko_system_h
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