quakeforge/include/vid_internal.h
Bill Currie d53b0b0064 [sw] Clean up use of vid.colormap8
The main goal was to not update the colormap pointers when only the
viewport or fov changed.
2022-03-29 14:43:38 +09:00

35 lines
923 B
C

#ifndef __vid_internal_h
#define __vid_internal_h
#include "QF/vid.h"
#include "QF/plugin/vid_render.h"
typedef struct vid_internal_s {
void (*flush_caches) (void *data);
void (*init_buffers) (void *data);
void (*set_palette) (void *data, const byte *palette);
void (*set_colormap) (void *data, const byte *colormap);
void (*choose_visual) (void *data);
void (*create_context) (void *data);
void *data;
struct gl_ctx_s *(*gl_context) (void);
struct sw_ctx_s *(*sw_context) (void);
struct vulkan_ctx_s *(*vulkan_context) (void);
} vid_internal_t;
extern struct cvar_s *vid_fullscreen;
extern struct cvar_s *vid_system_gamma;
extern struct cvar_s *vid_gamma;
void VID_GetWindowSize (int def_w, int def_h);
void VID_InitGamma (const byte *);
qboolean VID_SetGamma (double);
void VID_UpdateGamma (struct cvar_s *);
void VID_MakeColormaps (void);
#endif//__vid_internal_h