quakeforge/include/QF/GLSL/funcs.h
Bill Currie dbd3d6502a Nuke qboolean from orbit
I never liked it, but with C2x coming out, it's best to handle bools
properly. I haven't gone through all the uses of int as bool (I'll leave
that for fixing when I encounter them), but this gets QF working with
both c2x (really, gnu2x because of raw strings).
2023-06-13 18:06:11 +09:00

49 lines
1.3 KiB
C

/*
funcs.h
GLSL function defs.
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_GLSL_funcs_h_
#define __QF_GLSL_funcs_h_
#include <stddef.h>
#include "QF/qtypes.h"
#include "QF/GLSL/types.h"
#ifdef _WIN32
# include <windows.h>
#endif
#define QFGL_WANT(ret, name, args) extern ret (GLAPIENTRY * qfe##name) args;
#define QFGL_NEED(ret, name, args) extern ret (GLAPIENTRY * qfe##name) args;
#include "QF/GLSL/qf_funcs_list.h"
#undef QFGL_NEED
#undef QFGL_WANT
bool EGLF_FindFunctions (void);
void *QFEGL_ProcAddress (void *handle, const char *name, bool);
#endif // __QF_GLSL_funcs_h_