quakeforge/libs/models/alias/gl_mesh.c
2012-04-11 14:58:53 +09:00

547 lines
14 KiB
C

/*
gl_mesh.c
gl_mesh.c: triangle model functions
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] =
"$Id$";
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdio.h>
#include "QF/cvar.h"
#include "QF/dstring.h"
#include "QF/mdfour.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "mod_internal.h"
#include "compat.h"
// ALIAS MODEL DISPLAY LIST GENERATION ========================================
model_t *aliasmodel;
aliashdr_t *paliashdr;
qboolean *used;
int used_size;
// the command list holds counts and s/t values that are valid for every frame
int *commands;
int numcommands;
int commands_size;
// all frames will have their vertexes rearranged and expanded
// so they are in the order expected by the command list
int *vertexorder;
int numorder;
int vertexorder_size;
int allverts, alltris;
int *stripverts;
int *striptris;
int stripcount;
int strip_size;
static inline void
alloc_used (int size)
{
if (size <= used_size)
return;
size = (size + 1023) & ~1023;
used = realloc (used, size * sizeof (used[0]));
if (!used)
Sys_Error ("gl_mesh: out of memory");
used_size = size;
}
static inline void
add_command (int cmd)
{
if (numcommands + 1 > commands_size) {
commands_size += 1024;
commands = realloc (commands, commands_size * sizeof (commands[0]));
if (!commands)
Sys_Error ("gl_mesh: out of memory");
}
commands[numcommands++] = cmd;
}
static inline void
add_vertex (int vert)
{
if (numorder + 1 > vertexorder_size) {
vertexorder_size += 1024;
vertexorder = realloc (vertexorder, vertexorder_size * sizeof (vertexorder[0]));
if (!vertexorder)
Sys_Error ("gl_mesh: out of memory");
}
vertexorder[numorder++] = vert;
}
static inline void
add_strip (int vert, int tri)
{
if (stripcount + 1 > strip_size) {
strip_size += 1024;
stripverts = realloc (stripverts, strip_size * sizeof (stripverts[0]));
striptris = realloc (striptris, strip_size * sizeof (striptris[0]));
if (!stripverts || !striptris)
Sys_Error ("gl_mesh: out of memory");
}
stripverts[stripcount] = vert;
striptris[stripcount] = tri;
stripcount++;
}
static int
StripLength (int starttri, int startv)
{
int m1, m2, j, k;
mtriangle_t *last, *check;
used[starttri] = 2;
last = &triangles[starttri];
stripcount = 0;
add_strip (last->vertindex[(startv) % 3], starttri);
add_strip (last->vertindex[(startv + 1) % 3], starttri);
add_strip (last->vertindex[(startv + 2) % 3], starttri);
m1 = last->vertindex[(startv + 2) % 3];
m2 = last->vertindex[(startv + 1) % 3];
// look for a matching triangle
nexttri:
for (j = starttri + 1, check = &triangles[starttri + 1];
j < pheader->mdl.numtris; j++, check++) {
if (check->facesfront != last->facesfront)
continue;
for (k = 0; k < 3; k++) {
if (check->vertindex[k] != m1)
continue;
if (check->vertindex[(k + 1) % 3] != m2)
continue;
// this is the next part of the fan
// if we can't use this triangle, this tristrip is done
if (used[j])
goto done;
// the new edge
if (stripcount & 1)
m2 = check->vertindex[(k + 2) % 3];
else
m1 = check->vertindex[(k + 2) % 3];
add_strip (check->vertindex[(k + 2) % 3], j);
used[j] = 2;
goto nexttri;
}
}
done:
// clear the temp used flags
for (j = starttri + 1; j < pheader->mdl.numtris; j++)
if (used[j] == 2)
used[j] = 0;
return stripcount - 2;
}
static int
FanLength (int starttri, int startv)
{
int m1, m2, j, k;
mtriangle_t *last, *check;
used[starttri] = 2;
last = &triangles[starttri];
stripcount = 0;
add_strip (last->vertindex[(startv) % 3], starttri);
add_strip (last->vertindex[(startv + 1) % 3], starttri);
add_strip (last->vertindex[(startv + 2) % 3], starttri);
m1 = last->vertindex[(startv + 0) % 3];
m2 = last->vertindex[(startv + 2) % 3];
// look for a matching triangle
nexttri:
for (j = starttri + 1, check = &triangles[starttri + 1];
j < pheader->mdl.numtris; j++, check++) {
if (check->facesfront != last->facesfront)
continue;
for (k = 0; k < 3; k++) {
if (check->vertindex[k] != m1)
continue;
if (check->vertindex[(k + 1) % 3] != m2)
continue;
// this is the next part of the fan
// if we can't use this triangle, this tristrip is done
if (used[j])
goto done;
// the new edge
m2 = check->vertindex[(k + 2) % 3];
add_strip (m2, j);
used[j] = 2;
goto nexttri;
}
}
done:
// clear the temp used flags
for (j = starttri + 1; j < pheader->mdl.numtris; j++)
if (used[j] == 2)
used[j] = 0;
return stripcount - 2;
}
/*
BuildTris
Generate a list of trifans or strips
for the model, which holds for all frames
*/
static void
BuildTris (void)
{
float s, t;
int bestlen, len, startv, type, i, j, k;
int besttype = 0;
int *bestverts = 0, *besttris = 0;
// build tristrips
numorder = 0;
numcommands = 0;
stripcount = 0;
alloc_used (pheader->mdl.numtris);
memset (used, 0, used_size * sizeof (used[0]));
for (i = 0; i < pheader->mdl.numtris; i++) {
// pick an unused triangle and start the trifan
if (used[i])
continue;
bestlen = 0;
for (type = 0; type < 2; type++) {
// type = 1;
for (startv = 0; startv < 3; startv++) {
if (type == 1)
len = StripLength (i, startv);
else
len = FanLength (i, startv);
if (len > bestlen) {
besttype = type;
bestlen = len;
if (bestverts)
free (bestverts);
if (besttris)
free (besttris);
bestverts = stripverts;
besttris = striptris;
stripverts = striptris = 0;
strip_size = 0;
}
}
}
// mark the tris on the best strip as used
for (j = 0; j < bestlen; j++)
used[besttris[j + 2]] = 1;
if (besttype == 1)
add_command (bestlen + 2);
else
add_command (-(bestlen + 2));
for (j = 0; j < bestlen + 2; j++) {
int tmp;
// emit a vertex into the reorder buffer
k = bestverts[j];
add_vertex (k);
// emit s/t coords into the commands stream
s = stverts[k].s;
t = stverts[k].t;
if (!triangles[besttris[0]].facesfront && stverts[k].onseam)
s += pheader->mdl.skinwidth / 2; // on back side
s = (s + 0.5) / pheader->mdl.skinwidth;
t = (t + 0.5) / pheader->mdl.skinheight;
memcpy (&tmp, &s, 4);
add_command (tmp);
memcpy (&tmp, &t, 4);
add_command (tmp);
}
}
add_command (0); // end of list marker
Sys_MaskPrintf (SYS_DEV, "%3i tri %3i vert %3i cmd\n",
pheader->mdl.numtris, numorder, numcommands);
allverts += numorder;
alltris += pheader->mdl.numtris;
if (bestverts)
free (bestverts);
if (besttris)
free (besttris);
}
void
Mod_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr, void *_m, int _s, int extra)
{
dstring_t *cache, *fullpath;
unsigned char model_digest[MDFOUR_DIGEST_BYTES];
unsigned char mesh_digest[MDFOUR_DIGEST_BYTES];
int i, j;
int *cmds;
QFile *f;
qboolean remesh = true;
qboolean do_cache = false;
aliasmodel = m;
paliashdr = hdr;
cache = dstring_new ();
fullpath = dstring_new ();
if (!gl_alias_render_tri->int_val) {
if (gl_mesh_cache->int_val
&& gl_mesh_cache->int_val <= paliashdr->mdl.numtris) {
do_cache = true;
mdfour (model_digest, (unsigned char *) _m, _s);
// look for a cached version
dstring_copystr (cache, "glquake/");
dstring_appendstr (cache, m->name);
QFS_StripExtension (m->name + strlen ("progs/"),
cache->str + strlen ("glquake/"));
dstring_appendstr (cache, ".qfms");
QFS_FOpenFile (cache->str, &f);
if (f) {
unsigned char d1[MDFOUR_DIGEST_BYTES];
unsigned char d2[MDFOUR_DIGEST_BYTES];
struct mdfour md;
int len, vers;
int nc = 0, no = 0;
int *c = 0, *vo = 0;
memset (d1, 0, sizeof (d1));
memset (d2, 0, sizeof (d2));
Qread (f, &vers, sizeof (int));
Qread (f, &len, sizeof (int));
Qread (f, &nc, sizeof (int));
Qread (f, &no, sizeof (int));
if (vers == 1 && (nc + no) == len) {
c = malloc (((nc + 1023) & ~1023) * sizeof (c[0]));
vo = malloc (((no + 1023) & ~1023) * sizeof (vo[0]));
if (!c || !vo)
Sys_Error ("gl_mesh.c: out of memory");
Qread (f, c, nc * sizeof (c[0]));
Qread (f, vo, no * sizeof (vo[0]));
Qread (f, d1, MDFOUR_DIGEST_BYTES);
Qread (f, d2, MDFOUR_DIGEST_BYTES);
Qclose (f);
mdfour_begin (&md);
mdfour_update (&md, (unsigned char *) &vers, sizeof(int));
mdfour_update (&md, (unsigned char *) &len, sizeof(int));
mdfour_update (&md, (unsigned char *) &nc, sizeof(int));
mdfour_update (&md, (unsigned char *) &no, sizeof(int));
mdfour_update (&md, (unsigned char *) c, nc * sizeof (c[0]));
mdfour_update (&md, (unsigned char *) vo, no * sizeof (vo[0]));
mdfour_update (&md, d1, MDFOUR_DIGEST_BYTES);
mdfour_result (&md, mesh_digest);
if (memcmp (d2, mesh_digest, MDFOUR_DIGEST_BYTES) == 0
&& memcmp (d1, model_digest, MDFOUR_DIGEST_BYTES) == 0) {
remesh = false;
numcommands = nc;
numorder = no;
if (numcommands > commands_size) {
if (commands)
free (commands);
commands_size = (numcommands + 1023) & ~1023;
commands = c;
} else {
memcpy (commands, c, numcommands * sizeof (c[0]));
free(c);
}
if (numorder > vertexorder_size) {
if (vertexorder)
free (vertexorder);
vertexorder_size = (numorder + 1023) & ~1023;
vertexorder = vo;
} else {
memcpy (vertexorder, vo, numorder * sizeof (vo[0]));
free (vo);
}
}
}
}
}
if (remesh) {
// build it from scratch
Sys_MaskPrintf (SYS_DEV, "meshing %s...\n", m->name);
BuildTris (); // trifans or lists
if (do_cache) {
// save out the cached version
dsprintf (fullpath, "%s/%s", qfs_gamedir->dir.def, cache->str);
f = QFS_WOpen (fullpath->str, 9);
if (f) {
struct mdfour md;
int vers = 1;
int len = numcommands + numorder;
mdfour_begin (&md);
mdfour_update (&md, (unsigned char *) &vers, sizeof (int));
mdfour_update (&md, (unsigned char *) &len, sizeof (int));
mdfour_update (&md, (unsigned char *) &numcommands,
sizeof (int));
mdfour_update (&md, (unsigned char *) &numorder, sizeof (int));
mdfour_update (&md, (unsigned char *) commands,
numcommands * sizeof (commands[0]));
mdfour_update (&md, (unsigned char *) vertexorder,
numorder * sizeof (vertexorder[0]));
mdfour_update (&md, model_digest, MDFOUR_DIGEST_BYTES);
mdfour_result (&md, mesh_digest);
Qwrite (f, &vers, sizeof (int));
Qwrite (f, &len, sizeof (int));
Qwrite (f, &numcommands, sizeof (int));
Qwrite (f, &numorder, sizeof (int));
Qwrite (f, commands, numcommands * sizeof (commands[0]));
Qwrite (f, vertexorder, numorder * sizeof (vertexorder[0]));
Qwrite (f, model_digest, MDFOUR_DIGEST_BYTES);
Qwrite (f, mesh_digest, MDFOUR_DIGEST_BYTES);
Qclose (f);
}
}
}
// save the data out
paliashdr->poseverts = numorder;
cmds = Hunk_Alloc (numcommands * sizeof (int));
paliashdr->commands = (byte *) cmds - (byte *) paliashdr;
memcpy (cmds, commands, numcommands * sizeof (int));
} else {
tex_coord_t *tex_coord;
numorder = 0;
for (i=0; i < pheader->mdl.numtris; i++) {
add_vertex(triangles[i].vertindex[0]);
add_vertex(triangles[i].vertindex[1]);
add_vertex(triangles[i].vertindex[2]);
}
paliashdr->poseverts = numorder;
tex_coord = Hunk_Alloc (numorder * sizeof(tex_coord_t));
paliashdr->tex_coord = (byte *) tex_coord - (byte *) paliashdr;
for (i=0; i < numorder; i++) {
float s, t;
int k;
k = vertexorder[i];
s = stverts[k].s;
t = stverts[k].t;
if (!triangles[i/3].facesfront && stverts[k].onseam)
s += pheader->mdl.skinwidth / 2; // on back side
s = (s + 0.5) / pheader->mdl.skinwidth;
t = (t + 0.5) / pheader->mdl.skinheight;
tex_coord[i].st[0] = s;
tex_coord[i].st[1] = t;
}
}
if (extra) {
trivertx16_t *verts;
verts = Hunk_Alloc (paliashdr->numposes * paliashdr->poseverts
* sizeof (trivertx16_t));
paliashdr->posedata = (byte *) verts - (byte *) paliashdr;
for (i = 0; i < paliashdr->numposes; i++) {
trivertx_t *pv = poseverts[i];
for (j = 0; j < numorder; j++) {
trivertx16_t v;
// convert MD16's split coordinates into something a little
// saner. The first chunk of vertices is fully compatible with
// IDPO alias models (even the scale). The second chunk is the
// fractional bits of the vertex, giving 8.8. However, it's
// easier for us to multiply everything by 256 and adjust the
// model scale appropriately
VectorMultAdd (pv[vertexorder[j] + hdr->mdl.numverts].v,
256, pv[vertexorder[j]].v, v.v);
v.lightnormalindex =
poseverts[i][vertexorder[j]].lightnormalindex;
*verts++ = v;
}
}
} else {
trivertx_t *verts;
verts = Hunk_Alloc (paliashdr->numposes * paliashdr->poseverts
* sizeof (trivertx_t));
paliashdr->posedata = (byte *) verts - (byte *) paliashdr;
for (i = 0; i < paliashdr->numposes; i++) {
for (j = 0; j < numorder; j++)
*verts++ = poseverts[i][vertexorder[j]];
}
}
dstring_delete (cache);
dstring_delete (fullpath);
}