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While every possible subsystem needs an initialization call, all that does is add the actual initialization task to the render graph system. This allows the render graph to be fully configurable, initializing only those subsystems that the graph needs. Scripted initialization is still separated from startup as render graph creation needs various resources (eg, attachments) defined before creating render and compute passes, but all those need to be created before the subsystems can actually start up.
50 lines
1.4 KiB
C
50 lines
1.4 KiB
C
/*
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qf_palette.h
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Vulkan matrix "pass"
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Copyright (C) 2021 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2021/12/8
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __QF_Vulkan_qf_palette_h
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#define __QF_Vulkan_qf_palette_h
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#include "QF/darray.h"
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#include "QF/Vulkan/qf_vid.h"
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#include "QF/Vulkan/command.h"
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#include "QF/Vulkan/image.h"
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typedef struct palettectx_s {
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struct qfv_tex_s *palette;
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VkSampler sampler;
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VkDescriptorSet descriptor;
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} palettectx_t;
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struct vulkan_ctx_s;
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void Vulkan_Palette_Update (struct vulkan_ctx_s *ctx, const byte *palette);
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void Vulkan_Palette_Init (struct vulkan_ctx_s *ctx);
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VkDescriptorSet Vulkan_Palette_Descriptor (struct vulkan_ctx_s *ctx) __attribute__((pure));
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#endif//__QF_Vulkan_qf_palette_h
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