quakeforge/libs/video/renderer/gl
Bill Currie d40769c21d [model] Move visframe out of mleaf_t
This is next critical step to making BSP rendering thread-safe.

visframe was replaced with cluster (not used yet) in anticipation of BSP
cluster reconstruction (which will be necessary for dealing with large
maps like ad_tears).
2022-05-22 14:43:07 +09:00
..
gl_draw.c [gl] Use a scrap for lightmaps 2022-05-11 00:33:47 +09:00
gl_dyn_lights.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
gl_dyn_part.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
gl_dyn_textures.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_fisheye.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
gl_fog.c [renderer] Merge the fog support code 2022-03-08 02:28:19 +09:00
gl_graph.c [gl] Use glGenTextures to allocate texture numbers 2022-03-15 13:29:05 +09:00
gl_lightmap.c [renderer] Up some limits so I can test with ad_tears 2022-05-22 11:59:53 +09:00
gl_mod_alias.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
gl_mod_iqm.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
gl_mod_sprite.c Update vec3_t/vec4f_t hacks to work with clang 2022-03-31 00:08:26 +09:00
gl_rmain.c [model] Move plane info into mnode_t, and visframe out 2022-05-22 12:41:23 +09:00
gl_rmisc.c [model] Move visframe out of mleaf_t 2022-05-22 14:43:07 +09:00
gl_rsurf.c [model] Move plane info into mnode_t, and visframe out 2022-05-22 12:41:23 +09:00
gl_sky.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
gl_sky_clip.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
gl_textures.c [gl] Use a scrap for lightmaps 2022-05-11 00:33:47 +09:00
gl_warp.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
qfgl_ext.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
vid_common_gl.c [gl] Use a scrap for lightmaps 2022-05-11 00:33:47 +09:00
vtxarray.c Fix a bunch of dead increments. 2018-09-09 11:12:04 +09:00