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In the original save gave format, global vectors were saved as individual components rather than as a single vector, using the _x/_y/_z tags on the vector name. However, recent qfcc completely dumped vector components as separate defs, so old save games would have trouble loading with progs built with a recent qfcc. Thus, do the component translation if necessary. |
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.. | ||
Makefile.am | ||
pr_builtins.c | ||
pr_debug.c | ||
pr_edict.c | ||
pr_exec.c | ||
pr_load.c | ||
pr_opcode.c | ||
pr_parse.c | ||
pr_resolve.c | ||
pr_resource.c | ||
pr_strings.c | ||
pr_zone.c |