quakeforge/libs/gamecode/engine
Bill Currie d3c2afc5d7 Handle old global vector compontents.
In the original save gave format, global vectors were saved as individual
components rather than as a single vector, using the _x/_y/_z tags on the
vector name. However, recent qfcc completely dumped vector components as
separate defs, so old save games would have trouble loading with progs
built with a recent qfcc. Thus, do the component translation if necessary.
2011-08-11 15:36:51 +09:00
..
Makefile.am Implement --version-info configure switch to override QuakeForge 2011-07-09 01:23:36 +03:00
pr_builtins.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
pr_debug.c Bring back the unsigned type (PROGS version bump) 2011-04-09 10:07:47 +09:00
pr_edict.c bah, the other part of that commit :P 2007-04-09 08:55:24 +00:00
pr_exec.c Bring back the unsigned type (PROGS version bump) 2011-04-09 10:07:47 +09:00
pr_load.c Make the offset in zone dumps more useful. 2011-03-08 22:44:56 +09:00
pr_opcode.c Resolve some inlining issues in recent gcc. 2011-05-04 09:31:18 +09:00
pr_parse.c Handle old global vector compontents. 2011-08-11 15:36:51 +09:00
pr_resolve.c correctly save and restore the parameters when calling +initialize. fixes the segfault in the qwaq test. 2007-06-09 13:44:06 +00:00
pr_resource.c the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
pr_strings.c Don't realloc the string pointer table. 2010-11-14 19:21:16 +09:00
pr_zone.c Treat allocating less than 1 byte as an error. 2011-03-24 11:10:08 +09:00