mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-22 20:41:20 +00:00
d3b7f7fbc8
The idle scale was 114.591559 time too big (forgot both half angle for the quaternion and converting from degrees to radians for the idle rotations). Also, take the intermission view position and rotation direct from the player entity, not viewstate, as while viewstate.origin is the same, viewstate.rotation is the player's input, not the rotation set by the server. Fixes the unlocked view angle. |
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Makemodule.am |