mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 04:42:32 +00:00
a0adca011f
Of course, it's not as correct as glsl or sw due to using polygons and uvs rather than a fragment shader (not that such is out of the question since GL 3.0 is requested, but I don't feel like getting shaders going just for a couple of post-processing effects in an obsolete renderer).
463 lines
16 KiB
Text
463 lines
16 KiB
Text
include libs/video/renderer/vulkan/test/Makemodule.am
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include libs/video/renderer/vulkan/vkgen/Makemodule.am
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#lib_LTLIBRARIES += @VID_REND_TARGETS@
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plugin_LTLIBRARIES += @vid_render_plugins@
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noinst_LTLIBRARIES += \
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libs/video/renderer/libQFrenderer.la \
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@render_libs@ \
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@vid_render_static_plugins@
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#plugins
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EXTRA_LTLIBRARIES += \
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libs/video/renderer/vid_render_sw.la \
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libs/video/renderer/vid_render_gl.la \
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libs/video/renderer/vid_render_glsl.la \
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libs/video/renderer/vid_render_vulkan.la
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#helper libraries
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EXTRA_LTLIBRARIES += \
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libs/video/renderer/librender_sw.la \
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libs/video/renderer/librender_gl.la \
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libs/video/renderer/librender_glsl.la \
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libs/video/renderer/librender_vulkan.la
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video_renderer_common_sources = \
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libs/video/renderer/crosshair.c \
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libs/video/renderer/font8x8.c \
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libs/video/renderer/noisetextures.c \
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libs/video/renderer/r_alias.c \
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libs/video/renderer/r_billboard.c \
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libs/video/renderer/r_dyn_textures.c \
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libs/video/renderer/r_ent.c \
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libs/video/renderer/r_iqm.c \
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libs/video/renderer/r_sprite.c \
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libs/video/renderer/vid_common.c
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renderer_libs= \
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@vid_render_static_plugin_libs@ \
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libs/util/libQFutil.la
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libs_video_renderer_libQFrenderer_la_LDFLAGS= @STATIC@
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libs_video_renderer_libQFrenderer_la_LIBADD= $(renderer_libs)
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libs_video_renderer_libQFrenderer_la_DEPENDENCIES= $(renderer_libs)
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libs_video_renderer_libQFrenderer_la_SOURCES=\
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libs/video/renderer/r_bsp.c \
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libs/video/renderer/r_cvar.c \
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libs/video/renderer/r_efrag.c \
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libs/video/renderer/r_fog.c \
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libs/video/renderer/r_graph.c \
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libs/video/renderer/r_init.c \
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libs/video/renderer/r_light.c \
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libs/video/renderer/r_main.c \
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libs/video/renderer/r_part.c \
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libs/video/renderer/r_scrap.c \
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libs/video/renderer/r_screen.c \
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libs/video/renderer/r_progs.c
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video_renderer_gl_libs= \
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libs/video/renderer/librender_gl.la \
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libs/models/libmodels_gl.la
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libs_video_renderer_vid_render_gl_la_LDFLAGS= $(plugin_ldflags)
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libs_video_renderer_vid_render_gl_la_LIBADD= $(video_renderer_gl_libs)
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libs_video_renderer_vid_render_gl_la_DEPENDENCIES= $(video_renderer_gl_libs)
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libs_video_renderer_vid_render_gl_la_SOURCES=\
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$(video_renderer_common_sources) \
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libs/video/renderer/vid_render_gl.c
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libs_video_renderer_librender_gl_la_SOURCES = \
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libs/video/renderer/gl/gl_draw.c \
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libs/video/renderer/gl/gl_dyn_lights.c \
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libs/video/renderer/gl/gl_dyn_part.c \
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libs/video/renderer/gl/gl_dyn_textures.c \
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libs/video/renderer/gl/gl_fisheye.c \
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libs/video/renderer/gl/gl_fog.c \
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libs/video/renderer/gl/gl_graph.c \
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libs/video/renderer/gl/gl_lightmap.c \
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libs/video/renderer/gl/gl_mod_alias.c \
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libs/video/renderer/gl/gl_mod_iqm.c \
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libs/video/renderer/gl/gl_mod_sprite.c \
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libs/video/renderer/gl/gl_rmain.c \
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libs/video/renderer/gl/gl_rmisc.c \
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libs/video/renderer/gl/gl_rsurf.c \
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libs/video/renderer/gl/gl_screen.c \
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libs/video/renderer/gl/gl_sky.c \
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libs/video/renderer/gl/gl_sky_clip.c \
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libs/video/renderer/gl/gl_textures.c \
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libs/video/renderer/gl/gl_warp.c \
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libs/video/renderer/gl/qfgl_ext.c \
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libs/video/renderer/gl/vid_common_gl.c \
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libs/video/renderer/gl/vtxarray.c
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shader_src= libs/video/renderer/glsl/quakeforge.glsl
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shader_gen= libs/video/renderer/glsl/quakeforge.slc
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SUFFICES += .frag .vert .spv .spvc .fc .vc .slc .glsl
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.glsl.slc:
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$(V_SED)sed -e 's/^/"/' -e 's/$$/\\n"/' $< > $@.t &&\
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$(am__mv) $@.t $@
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video_renderer_glsl_libs= \
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libs/video/renderer/librender_glsl.la \
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libs/models/libmodels_glsl.la
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libs_video_renderer_vid_render_glsl_la_LDFLAGS= $(plugin_ldflags)
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libs_video_renderer_vid_render_glsl_la_LIBADD= $(video_renderer_glsl_libs)
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libs_video_renderer_vid_render_glsl_la_DEPENDENCIES=$(video_renderer_glsl_libs)
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libs_video_renderer_vid_render_glsl_la_SOURCES=\
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$(video_renderer_common_sources) \
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libs/video/renderer/vid_render_glsl.c
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libs_video_renderer_librender_glsl_la_SOURCES = \
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libs/video/renderer/glsl/glsl_alias.c \
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libs/video/renderer/glsl/glsl_bsp.c \
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libs/video/renderer/glsl/glsl_draw.c \
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libs/video/renderer/glsl/glsl_fisheye.c \
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libs/video/renderer/glsl/glsl_iqm.c \
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libs/video/renderer/glsl/glsl_lightmap.c \
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libs/video/renderer/glsl/glsl_main.c \
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libs/video/renderer/glsl/glsl_particles.c \
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libs/video/renderer/glsl/glsl_screen.c \
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libs/video/renderer/glsl/glsl_shader.c \
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libs/video/renderer/glsl/glsl_sprite.c \
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libs/video/renderer/glsl/glsl_textures.c \
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libs/video/renderer/glsl/glsl_warp.c \
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libs/video/renderer/glsl/qfglsl.c \
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libs/video/renderer/glsl/quakeforge.glsl \
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libs/video/renderer/glsl/vid_common_glsl.c
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video_renderer_sw_libs= \
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libs/video/renderer/librender_sw.la \
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libs/models/libmodels_sw.la
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libs_video_renderer_vid_render_sw_la_LDFLAGS= $(plugin_ldflags)
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libs_video_renderer_vid_render_sw_la_LIBADD= $(video_renderer_sw_libs)
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libs_video_renderer_vid_render_sw_la_DEPENDENCIES= $(video_renderer_sw_libs)
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libs_video_renderer_vid_render_sw_la_SOURCES=\
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$(video_renderer_common_sources) \
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libs/video/renderer/vid_render_sw.c
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libs_video_renderer_librender_sw_la_SOURCES = \
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libs/video/renderer/sw/d_copy.S \
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libs/video/renderer/sw/d_draw.S \
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libs/video/renderer/sw/d_edge.c \
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libs/video/renderer/sw/d_init.c \
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libs/video/renderer/sw/d_modech.c \
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libs/video/renderer/sw/d_part.c \
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libs/video/renderer/sw/d_parta.S \
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libs/video/renderer/sw/d_polysa.S \
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libs/video/renderer/sw/d_polyse.c \
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libs/video/renderer/sw/d_scan.c \
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libs/video/renderer/sw/d_scana.S \
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libs/video/renderer/sw/d_sky.c \
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libs/video/renderer/sw/d_spr8.S \
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libs/video/renderer/sw/d_sprite.c \
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libs/video/renderer/sw/d_surf.c \
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libs/video/renderer/sw/d_vars.c \
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libs/video/renderer/sw/d_varsa.S \
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libs/video/renderer/sw/d_zpoint.c \
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libs/video/renderer/sw/draw.c \
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libs/video/renderer/sw/fpu.c \
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libs/video/renderer/sw/fpua.S \
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libs/video/renderer/sw/nonintel.c \
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libs/video/renderer/sw/screen.c \
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libs/video/renderer/sw/surf8.S \
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libs/video/renderer/sw/sw_fisheye.c \
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libs/video/renderer/sw/sw_graph.c \
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libs/video/renderer/sw/sw_raclip.c \
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libs/video/renderer/sw/sw_raclipa.S \
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libs/video/renderer/sw/sw_ralias.c \
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libs/video/renderer/sw/sw_raliasa.S \
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libs/video/renderer/sw/sw_rbsp.c \
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libs/video/renderer/sw/sw_rdraw.c \
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libs/video/renderer/sw/sw_rdrawa.S \
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libs/video/renderer/sw/sw_redge.c \
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libs/video/renderer/sw/sw_redgea.S \
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libs/video/renderer/sw/sw_riqm.c \
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libs/video/renderer/sw/sw_rmain.c \
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libs/video/renderer/sw/sw_rmisc.c \
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libs/video/renderer/sw/sw_rpart.c \
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libs/video/renderer/sw/sw_rsky.c \
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libs/video/renderer/sw/sw_rsprite.c \
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libs/video/renderer/sw/sw_rsurf.c \
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libs/video/renderer/sw/sw_rvarsa.S \
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libs/video/renderer/sw/transform.S \
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libs/video/renderer/sw/vid_common_sw.c
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pipeline_src = libs/video/renderer/vulkan/qfpipeline.plist
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pipeline_gen = libs/video/renderer/vulkan/qfpipeline.plc
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renderpass_src = libs/video/renderer/vulkan/deferred.plist
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renderpass_gen = libs/video/renderer/vulkan/deferred.plc
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video_renderer_vulkan_libs = \
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libs/video/renderer/librender_vulkan.la \
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libs/models/libmodels_vulkan.la
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libs_video_renderer_vid_render_vulkan_la_LDFLAGS= $(plugin_ldflags)
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libs_video_renderer_vid_render_vulkan_la_LIBADD= $(video_renderer_vulkan_libs)
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libs_video_renderer_vid_render_vulkan_la_DEPENDENCIES=$(video_renderer_vulkan_libs)
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libs_video_renderer_vid_render_vulkan_la_SOURCES = \
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$(video_renderer_common_sources) \
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libs/video/renderer/vid_render_vulkan.c
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libs_video_renderer_librender_vulkan_la_SOURCES = \
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libs/video/renderer/vulkan/barrier.c \
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libs/video/renderer/vulkan/buffer.c \
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libs/video/renderer/vulkan/command.c \
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libs/video/renderer/vulkan/capture.c \
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libs/video/renderer/vulkan/descriptor.c \
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libs/video/renderer/vulkan/device.c \
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libs/video/renderer/vulkan/image.c \
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libs/video/renderer/vulkan/instance.c \
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libs/video/renderer/vulkan/memory.c \
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libs/video/renderer/vulkan/pipeline.c \
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libs/video/renderer/vulkan/projection.c \
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libs/video/renderer/vulkan/renderpass.c \
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libs/video/renderer/vulkan/scrap.c \
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libs/video/renderer/vulkan/shader.c \
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libs/video/renderer/vulkan/staging.c \
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libs/video/renderer/vulkan/swapchain.c \
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libs/video/renderer/vulkan/util.c \
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libs/video/renderer/vulkan/util.h \
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libs/video/renderer/vulkan/vkparse.c \
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libs/video/renderer/vulkan/vulkan_alias.c \
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libs/video/renderer/vulkan/vulkan_bsp.c \
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libs/video/renderer/vulkan/vulkan_compose.c \
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libs/video/renderer/vulkan/vulkan_draw.c \
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libs/video/renderer/vulkan/vulkan_lighting.c \
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libs/video/renderer/vulkan/vulkan_main.c \
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libs/video/renderer/vulkan/vulkan_matrices.c \
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libs/video/renderer/vulkan/vulkan_particles.c \
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libs/video/renderer/vulkan/vulkan_sprite.c \
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libs/video/renderer/vulkan/vulkan_texture.c \
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libs/video/renderer/vulkan/vulkan_vid_common.c
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libs/video/renderer/vulkan/vkparse.lo: libs/video/renderer/vulkan/vkparse.c $(vkparse_src)
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libs/video/renderer/vulkan/shader.lo: libs/video/renderer/vulkan/shader.c $(vkshader_c)
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libs/video/renderer/vulkan/vulkan_vid_common.lo: libs/video/renderer/vulkan/vulkan_vid_common.c $(vkparse_src) $(pipeline_gen) ${renderpass_gen}
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qwaq_cmd = $(top_builddir)/ruamoko/qwaq/qwaq-cmd$(EXEEXT)
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vkparse_cinc = $(top_builddir)/libs/video/renderer/vulkan/vkparse.cinc
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vkparse_hinc = $(top_builddir)/libs/video/renderer/vulkan/vkparse.hinc
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vkparse_src = \
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$(vkparse_cinc) \
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$(vkparse_hinc)
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vkparse_plist = \
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$(srcdir)/libs/video/renderer/vulkan/vkparse.plist
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vkshaderpath = libs/video/renderer/vulkan/shader
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partphysicsc_src = $(vkshaderpath)/partphysics.comp
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partphysicsc_c = $(vkshaderpath)/partphysics.comp.spvc
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partupdatec_src = $(vkshaderpath)/partupdate.comp
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partupdatec_c = $(vkshaderpath)/partupdate.comp.spvc
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particlev_src = $(vkshaderpath)/particle.vert
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particlev_c = $(vkshaderpath)/particle.vert.spvc
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particleg_src = $(vkshaderpath)/particle.geom
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particleg_c = $(vkshaderpath)/particle.geom.spvc
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particlef_src = $(vkshaderpath)/particle.frag
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particlef_c = $(vkshaderpath)/particle.frag.spvc
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sprite_gbufv_src = $(vkshaderpath)/sprite_gbuf.vert
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sprite_gbufv_c = $(vkshaderpath)/sprite_gbuf.vert.spvc
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sprite_gbuff_src = $(vkshaderpath)/sprite_gbuf.frag
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sprite_gbuff_c = $(vkshaderpath)/sprite_gbuf.frag.spvc
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sprite_depthv_src = $(vkshaderpath)/sprite_depth.vert
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sprite_depthv_c = $(vkshaderpath)/sprite_depth.vert.spvc
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sprite_depthf_src = $(vkshaderpath)/sprite_depth.frag
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sprite_depthf_c = $(vkshaderpath)/sprite_depth.frag.spvc
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twodv_src = $(vkshaderpath)/twod.vert
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twodv_c = $(vkshaderpath)/twod.vert.spvc
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twodf_src = $(vkshaderpath)/twod.frag
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twodf_c = $(vkshaderpath)/twod.frag.spvc
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quakebspv_src = $(vkshaderpath)/quakebsp.vert
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quakebspv_c = $(vkshaderpath)/quakebsp.vert.spvc
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quakebspf_src = $(vkshaderpath)/quakebsp.frag
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quakebspf_c = $(vkshaderpath)/quakebsp.frag.spvc
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bsp_depth_src = $(vkshaderpath)/bsp_depth.vert
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bsp_depth_c = $(vkshaderpath)/bsp_depth.vert.spvc
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bsp_gbufv_src = $(vkshaderpath)/bsp_gbuf.vert
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bsp_gbufv_c = $(vkshaderpath)/bsp_gbuf.vert.spvc
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bsp_gbufg_src = $(vkshaderpath)/bsp_gbuf.geom
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bsp_gbufg_c = $(vkshaderpath)/bsp_gbuf.geom.spvc
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bsp_gbuff_src = $(vkshaderpath)/bsp_gbuf.frag
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bsp_gbuff_c = $(vkshaderpath)/bsp_gbuf.frag.spvc
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bsp_shadow_src = $(vkshaderpath)/bsp_shadow.vert
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bsp_shadow_c = $(vkshaderpath)/bsp_shadow.vert.spvc
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bsp_skyf_src = $(vkshaderpath)/bsp_sky.frag
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bsp_skyf_c = $(vkshaderpath)/bsp_sky.frag.spvc
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bsp_turbf_src = $(vkshaderpath)/bsp_turb.frag
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bsp_turbf_c = $(vkshaderpath)/bsp_turb.frag.spvc
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lightingf_src = $(vkshaderpath)/lighting.frag
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lightingf_c = $(vkshaderpath)/lighting.frag.spvc
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composef_src = $(vkshaderpath)/compose.frag
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composef_c = $(vkshaderpath)/compose.frag.spvc
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aliasv_src = $(vkshaderpath)/alias.vert
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aliasv_c = $(vkshaderpath)/alias.vert.spvc
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aliasf_src = $(vkshaderpath)/alias.frag
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aliasf_c = $(vkshaderpath)/alias.frag.spvc
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alias_depth_src = $(vkshaderpath)/alias_depth.vert
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alias_depth_c = $(vkshaderpath)/alias_depth.vert.spvc
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alias_gbuf_src = $(vkshaderpath)/alias_gbuf.frag
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alias_gbuf_c = $(vkshaderpath)/alias_gbuf.frag.spvc
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alias_shadow_src = $(vkshaderpath)/alias_shadow.vert
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alias_shadow_c = $(vkshaderpath)/alias_shadow.vert.spvc
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passthrough_src = $(vkshaderpath)/passthrough.vert
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passthrough_c = $(vkshaderpath)/passthrough.vert.spvc
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pushcolor_src = $(vkshaderpath)/pushcolor.frag
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pushcolor_c = $(vkshaderpath)/pushcolor.frag.spvc
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shadow_src = $(vkshaderpath)/shadow.geom
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shadow_c = $(vkshaderpath)/shadow.geom.spvc
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$(partphysicsc_c): $(partphysicsc_src)
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$(partupdatec_c): $(partupdatec_src)
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$(particlev_c): $(particlev_src)
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$(particleg_c): $(particleg_src)
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$(particlef_c): $(particlef_src)
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$(sprite_gbufv_c): $(sprite_gbufv_src)
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$(sprite_gbuff_c): $(sprite_gbuff_src)
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$(sprite_depthv_c): $(sprite_depthv_src)
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$(sprite_depthf_c): $(sprite_depthf_src)
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$(twodv_c): $(twodv_src)
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$(twodf_c): $(twodf_src)
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$(quakebspv_c): $(quakebspv_src)
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$(quakebspf_c): $(quakebspf_src)
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$(bsp_depth_c): $(bsp_depth_src)
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$(bsp_gbufv_c): $(bsp_gbufv_src)
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$(bsp_gbufg_c): $(bsp_gbufg_src)
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$(bsp_gbuff_c): $(bsp_gbuff_src)
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$(bsp_shadow_c): $(bsp_shadow_src)
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$(bsp_skyf_c): $(bsp_skyf_src)
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$(bsp_turbf_c): $(bsp_turbf_src)
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|
$(lightingf_c): $(lightingf_src)
|
|
|
|
$(composef_c): $(composef_src)
|
|
|
|
$(aliasv_c): $(aliasv_src)
|
|
|
|
$(alias_depth_c): $(alias_depth_src)
|
|
|
|
$(aliasf_c): $(aliasf_src)
|
|
|
|
$(alias_gbuf_c): $(alias_gbuf_src)
|
|
|
|
$(alias_shadow_c): $(alias_shadow_src)
|
|
|
|
$(passthrough_c): $(passthrough_src)
|
|
|
|
$(pushcolor_c): $(pushcolor_src)
|
|
|
|
$(shadow_c): $(shadow_src)
|
|
|
|
vkshader_c = \
|
|
$(partphysicsc_c) \
|
|
$(partupdatec_c) \
|
|
$(particlev_c) \
|
|
$(particleg_c) \
|
|
$(particlef_c) \
|
|
$(sprite_gbufv_c) \
|
|
$(sprite_gbuff_c) \
|
|
$(sprite_depthv_c) \
|
|
$(sprite_depthf_c) \
|
|
$(twodv_c) \
|
|
$(twodf_c) \
|
|
$(quakebspv_c) \
|
|
$(quakebspf_c) \
|
|
$(bsp_depth_c) \
|
|
$(bsp_gbufv_c) \
|
|
$(bsp_gbufg_c) \
|
|
$(bsp_gbuff_c) \
|
|
$(bsp_shadow_c) \
|
|
$(bsp_skyf_c) \
|
|
$(bsp_turbf_c) \
|
|
$(lightingf_c) \
|
|
$(composef_c) \
|
|
$(aliasv_c) \
|
|
$(alias_depth_c) \
|
|
$(aliasf_c) \
|
|
$(alias_gbuf_c) \
|
|
$(alias_shadow_c) \
|
|
$(passthrough_c) \
|
|
$(pushcolor_c) \
|
|
$(shadow_c)
|
|
|
|
V_VKGEN = $(V_VKGEN_@AM_V@)
|
|
V_VKGEN_ = $(V_VKGEN_@AM_DEFAULT_V@)
|
|
V_VKGEN_0 = @echo " VKGEN " $@;
|
|
V_VKGEN_1 =
|
|
|
|
$(vkparse_cinc): $(vkgen) $(qwaq_cmd) $(vkparse_plist)
|
|
$(V_VKGEN)$(QWAQ) $(vkgen) -- $(vkparse_plist) $(vkparse_cinc).t $(vkparse_hinc).t &&\
|
|
$(am__mv) $(vkparse_cinc).t $(vkparse_cinc) &&\
|
|
$(am__mv) $(vkparse_hinc).t $(vkparse_hinc)
|
|
|
|
$(vkparse_hinc): $(vkparse_cinc)
|
|
# do nothing: hinc generated at the same time as cinc
|
|
|
|
CLEANFILES += \
|
|
libs/video/renderer/glsl/*.vc \
|
|
libs/video/renderer/glsl/*.fc \
|
|
libs/video/renderer/glsl/*.slc \
|
|
libs/video/renderer/vulkan/*.plc \
|
|
libs/video/renderer/vulkan/shader/*.spv \
|
|
libs/video/renderer/vulkan/shader/*.spvc \
|
|
vkgen.sym \
|
|
$(vkparse_src)
|
|
|
|
BUILT_SOURCES += $(shader_gen)
|
|
|
|
#shader_DATA += \
|
|
# libs/video/renderer/vulkan/passthrough.vert.spv \
|
|
# libs/video/renderer/vulkan/pushcolor.frag.spv
|
|
|
|
EXTRA_DIST += \
|
|
libs/video/renderer/vulkan/deferred.plist \
|
|
libs/video/renderer/vulkan/qfpipeline.plist \
|
|
libs/video/renderer/vulkan/vkparse.plist \
|
|
libs/video/renderer/vulkan/vkparse.h \
|
|
libs/video/renderer/vulkan/shader/alias.frag \
|
|
libs/video/renderer/vulkan/shader/alias.vert \
|
|
libs/video/renderer/vulkan/shader/alias_depth.vert \
|
|
libs/video/renderer/vulkan/shader/alias_gbuf.frag \
|
|
libs/video/renderer/vulkan/shader/alias_shadow.vert \
|
|
libs/video/renderer/vulkan/shader/bsp_depth.vert \
|
|
libs/video/renderer/vulkan/shader/bsp_gbuf.frag \
|
|
libs/video/renderer/vulkan/shader/bsp_gbuf.geom \
|
|
libs/video/renderer/vulkan/shader/bsp_gbuf.vert \
|
|
libs/video/renderer/vulkan/shader/bsp_shadow.vert \
|
|
libs/video/renderer/vulkan/shader/bsp_sky.frag \
|
|
libs/video/renderer/vulkan/shader/bsp_turb.frag \
|
|
libs/video/renderer/vulkan/shader/compose.frag \
|
|
libs/video/renderer/vulkan/shader/lighting.frag \
|
|
libs/video/renderer/vulkan/shader/passthrough.vert \
|
|
libs/video/renderer/vulkan/shader/partphysics.comp \
|
|
libs/video/renderer/vulkan/shader/partupdate.comp \
|
|
libs/video/renderer/vulkan/shader/particle.vert \
|
|
libs/video/renderer/vulkan/shader/particle.geom \
|
|
libs/video/renderer/vulkan/shader/particle.frag \
|
|
libs/video/renderer/vulkan/shader/pushcolor.frag \
|
|
libs/video/renderer/vulkan/shader/quakebsp.frag \
|
|
libs/video/renderer/vulkan/shader/quakebsp.vert \
|
|
libs/video/renderer/vulkan/shader/shadow.geom \
|
|
libs/video/renderer/vulkan/shader/sprite_depth.vert \
|
|
libs/video/renderer/vulkan/shader/sprite_depth.frag \
|
|
libs/video/renderer/vulkan/shader/sprite_gbuf.vert \
|
|
libs/video/renderer/vulkan/shader/sprite_gbuf.frag \
|
|
libs/video/renderer/vulkan/shader/twod.frag \
|
|
libs/video/renderer/vulkan/shader/twod.vert
|