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Bill Currie d39f1307c5 [set] Make static init sets compatible with normal
When using SET_STATIC_INIT, the set size needs to be the same as what
set_new() would create for the same number of bits, otherwise the set
will possibly get resized incorrectly (which is bad news when the array
was allocated using alloca). While this is really a symptom of
set_bits_t not getting the right size, getting weird segfaults is not a
good way to diagnose the problem, and set_bits_t being the wrong size is
just a minor pessimism.
2023-03-28 17:01:05 +09:00
config.d Fix some mxe build issues 2023-03-25 21:36:45 +09:00
debian [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
desktop [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
doc [dox] Fix up some doxygen issues 2022-04-13 14:17:58 +09:00
hw [console] Separate loading and initialization 2023-01-20 13:27:17 +09:00
include [set] Make static init sets compatible with normal 2023-03-28 17:01:05 +09:00
libs [ruamoko] Handle missing fonts correctly 2023-03-28 13:23:14 +09:00
m4 [build] Use AS_HELP_STRING on all the help strings 2021-12-24 06:45:13 +09:00
nq [plist] Use reference counts for items 2023-03-13 11:26:13 +09:00
pkg-config [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
qtv [console] Separate loading and initialization 2023-01-20 13:27:17 +09:00
qw [plist] Use reference counts for items 2023-03-13 11:26:13 +09:00
RPM [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
ruamoko [ruamoko] Avoid copying a block of memory to itself 2023-03-28 13:23:14 +09:00
tools Fix some mxe build issues 2023-03-25 21:36:45 +09:00
.gitignore [gamecode] Generate the new opcode table 2022-01-05 19:09:07 +09:00
bootstrap [build] Relax autoconf version requirement 2021-11-22 07:41:16 +09:00
configure.ac Merge branch 'master' into wip-twod 2022-09-22 10:06:00 +09:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL [build] Update for autoconf 2.71 2021-11-20 12:54:05 +09:00
Makefile.am [vulkan] Respect the VULKAN_SDK environment variable 2023-03-25 21:21:13 +09:00
NEWS Update for 0.7.2. 2013-01-23 12:01:36 +09:00
README.md small typo fix 2023-01-11 07:17:13 +00:00
TODO Detect the silent death of the jack client thread. 2011-09-07 15:16:27 +09:00

QuakeForge

QuakeForge is descended from the original Quake engine as released by Id Software in December 1999, and can be used to play original Quake and QuakeWorld games and mods (including many modern mods). While this will always be the case, development continues.

However, QuakeForge is not just a Quake engine, but includes a collection of tools for creating Quake mods, and is progressing towards being a more general game engine.

Quake and QuakeWorld

Support for Quake and QuakeWorld is split into two program sets: nq for Quake and qw-client for QuakeWorld, with the target system as an additional suffix: -x11 For the X Window system (Linux, BSD, etc), -win for MS Windows (plus others that are not currently maintained).

Both nq and qw-client support multiple renderers: 8-bit software, 32-bit software, OpenGL 2, EGL (mostly, one non-EGL function is used), and Vulkan (very WIP), all within the one executable.

Dedicated servers for both Quake (nq-server) and QuakeWorld (qw-server) are included, as well as a master server for QuakeWorld (qw-master).

Tools

QuakeForge includes several tools for working with Quake data:

  • bsp2image produces wireframe images from Quake maps (bsp files)
  • io_mesh_qfmdl for importing and exporting Quake mdl files to/from Blender
  • io_qfmap for Quake map source files (WIP Blender addon)
  • pak create, list and extract Quake pak files. There's also zpak which can be used to compress the contents of pak files using gzip (QuakeForge has transparent support for gzip compressed files)
  • qfbsp for compiling map files to bsp files, includes support for vis clusters, and can be used to extract data and information from bsp files.
  • qfcc is QuakeForge's version of qcc, but is significantly more advanced, with support for standard C syntax, including most C types, as well as Objective-C object oriented programming (Ruamoko). Most of the advanced features require the QuakeForge engine, but qfcc can produce progs files compatible with the original Quake engine with limited support for some of the advanced featuers (C syntax, reduced global usage, some additional operators (eg, better bit operators, remainder (%)). Includes qfprogs for inspecting progs files.
  • qflight creates lightmaps for Quake maps
  • qfvis for compiling PVS data for Quake maps. One of the faster implementations available.
  • Plus a few others in various stages of usefulness: qflmp, qfmodelgen, qfspritegen, wad, qfwavinfo

Building

For now, please refer to INSTALL for information on building on Linux. Building for windows is done by cross-compiling using MXE. There are scripts in tools/mingw and tools/mingw64 that automate the process of configuring and building both the tools run on the build-host and the windows targets.