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8d2791752e
After yesterday's crazy marathon editing all the particles files, and starting to do another big change to them today, I realized that I really do need to merge them down. All the actual spawning is now in the client library (though particle insertion will need to be moved). GLSL particle rendering is semi-broken in that it now does only points (until I come up with a way to select between points and quads (probably a context object, which I need anyway for Vulkan)). |
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.. | ||
effects.h | ||
entities.h | ||
input.h | ||
locs.h | ||
particles.h | ||
state.h | ||
temp_entities.h | ||
view.h |