quakeforge/include/client
Bill Currie 8d2791752e [particles] Merge particle spawning into client
After yesterday's crazy marathon editing all the particles files, and
starting to do another big change to them today, I realized that I
really do need to merge them down. All the actual spawning is now in the
client library (though particle insertion will need to be moved). GLSL
particle rendering is semi-broken in that it now does only points (until
I come up with a way to select between points and quads (probably a
context object, which I need anyway for Vulkan)).
2021-12-24 06:45:13 +09:00
..
effects.h [client] Use vec4_t in entity_state_t 2021-03-11 16:19:49 +09:00
entities.h [renderer] Remove more old fields from entity_t 2021-03-20 00:08:21 +09:00
input.h [client] Reimplement legacy bind and unbind commands 2021-11-25 13:36:02 +09:00
locs.h [client] Use vec4_t in entity_state_t 2021-03-11 16:19:49 +09:00
particles.h [particles] Merge particle spawning into client 2021-12-24 06:45:13 +09:00
state.h [qw] Use efrags for carried flags 2021-07-22 19:35:12 +09:00
temp_entities.h [client] Merge nq and qw temp entity handling 2021-03-10 18:04:18 +09:00
view.h [client] Finish moving onground to viewstate 2021-03-20 00:58:37 +09:00