quakeforge/include/QF/Vulkan
Bill Currie d35154ecf1 [vulkan] Clean up a lot of unnecessary includes
Too much copying of base files.
2022-03-30 15:54:07 +09:00
..
barrier.h [vulkan] And a bunch of buffer barrier transitions 2021-12-24 06:45:13 +09:00
buffer.h [vulkan] Correct the semantics of QFV_NextOffset 2021-12-24 06:45:13 +09:00
capture.h
command.h [vulkan] Split out the push constants helper 2021-12-24 06:45:13 +09:00
cvars.h
debug.h
descriptor.h
device.h [vulkan] Make device.h more include-order independent 2021-12-24 06:45:13 +09:00
draw.h
funclist.h
image.h [vulkan] Fix a function doc typo 2021-12-24 06:45:13 +09:00
instance.h
memory.h
pipeline.h
projection.h [renderer] Clean up FOV and viewport handling 2022-03-30 14:55:32 +09:00
qf_alias.h [vulkan] Abandon bindless rendering 2021-12-24 06:45:13 +09:00
qf_bsp.h [vulkan] Update the sky matrix 2022-02-18 13:29:41 +09:00
qf_compose.h [vulkan] Fix some mostly harmless typos 2021-12-24 06:45:13 +09:00
qf_draw.h [vulkan] Support multiple render passes 2021-12-24 06:45:12 +09:00
qf_lighting.h [vulkan] Fix some mostly harmless typos 2021-12-24 06:45:13 +09:00
qf_lightmap.h [renderer] Clean up most uses of currententity 2022-03-11 15:07:38 +09:00
qf_main.h [renderer] Move most of the scene rendering into r_screen 2022-03-17 17:57:50 +09:00
qf_matrices.h [renderer] Clean up FOV and viewport handling 2022-03-30 14:55:32 +09:00
qf_model.h
qf_particles.h [vulkan] Build particle buffers 2021-12-24 06:45:13 +09:00
qf_sprite.h [vulkan] Clean up a pile of C&P fluff 2021-12-24 06:45:13 +09:00
qf_texture.h [vulkan] Abandon bindless rendering 2021-12-24 06:45:13 +09:00
qf_vid.h [vulkan] Add support for compute shaders 2021-12-24 06:45:13 +09:00
renderpass.h [vulkan] Support multiple render passes 2021-12-24 06:45:12 +09:00
scrap.h [vulkan] Clean up a lot of unnecessary includes 2022-03-30 15:54:07 +09:00
shader.h
staging.h
swapchain.h