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Bill Currie d328e18de2 implement the "new" inputline api making it possible to pull the Draw_*
functions out of bi_inputline.c. now somebody can be insane enough to
implement a qc controled console for the server ;) (more importantly, one
step closer to being able to have the server link with libQFcsqc (hah!))
2002-08-20 21:19:53 +00:00
debian Debian updates. 2002-08-14 05:02:25 +00:00
doc Got indexing into variables working and cleaned up variables a bit. 2002-08-14 05:28:07 +00:00
include implement the "new" inputline api making it possible to pull the Draw_* 2002-08-20 21:19:53 +00:00
libs implement the "new" inputline api making it possible to pull the Draw_* 2002-08-20 21:19:53 +00:00
nq various msvc fixes thanks to muzzy (hope he doesn't give up:) 2002-08-20 19:16:11 +00:00
qw various msvc fixes thanks to muzzy (hope he doesn't give up:) 2002-08-20 19:16:11 +00:00
RPM we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+). 2002-08-01 19:49:10 +00:00
ruamoko implement the "new" inputline api making it possible to pull the Draw_* 2002-08-20 21:19:53 +00:00
tools bah, forgot the header changes :P 2002-08-20 21:16:50 +00:00
.gitignore Update some gitignore files. 2002-05-31 06:40:52 +00:00
acinclude.m4 put *sys_sdl.c into a lib so it doesn't get compiled more than once and do 2002-08-07 18:20:23 +00:00
bootstrap Make bootstrap deal with automake versions ending in -p[something] 2002-08-04 04:21:52 +00:00
configure.ac various msvc fixes thanks to muzzy (hope he doesn't give up:) 2002-08-20 19:16:11 +00:00
COPYING
INSTALL INSTALL: 2001-10-08 03:41:23 +00:00
Makefile.am make ChangeLog is little easier to read 2002-08-19 03:30:27 +00:00
NEWS
quakeforge-config.in
quakeforge.lsm.in put the .lsm file in the top level 2001-10-11 05:10:46 +00:00
README.cygwin whitespace 2001-12-13 22:56:25 +00:00
TODO another one bites the dust 2002-07-29 22:36:20 +00:00

NOTE: this method was determined in windows98, if it doesn't work for your
system, let us know.

Also lets us know if it does.

email: quake-user@lists.sourceforge.net
IRC: irc.openprojects.net #quakeforge
==========================================================================

WARNING: QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) quakeforge bins you will need to download and build
libtools and SDL sources, in that order.

You will also need 3 headers from the Microsoft Directx SDK.
ddraw.h dinput.h dsound.h
Put them in your /usr/include/w32api dir
 
Obtain libtool source from www.gnu.org (good place to get to know), and when
you configure libtool please ensure you use --prefix=/usr otherwise you will
have problems.

Obtain SDL source from www.libsdl.org. You do not need the SDL mingw file, it
is just a bunch of docs and test source. 

Once both are built and installed, then you can start.

in quakeforge run
./bootstrap
./configure --program-prefix= --disable-oss --host=i386-mingw32 --build=i386-cygwin --target=i386-ming32 --disable-Werror
make
make install

goto the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

NOTE: due to bugs in the Directx8 SDK header files you will need 
--disable-Werror on the configure command line. This may also be the case with
earlier Directx SDK's but it hasn't been tested. 

Let us know how you go.


Chris Ison (WildCode) for Quakeforge