quakeforge/include/QF/Vulkan/qf_matrices.h
Bill Currie 6deeed1829 [vulkan] Get the output step working for draw
It leaks command buffers (due to a misunderstanding of
vkResetCommandPool), but it seems 2d draw (sliced quads) is working
nicely.
2023-06-22 11:17:03 +09:00

90 lines
2.5 KiB
C

/*
qf_matrices.h
Vulkan matrix "pass"
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2021/12/8
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_Vulkan_qf_matrices_h
#define __QF_Vulkan_qf_matrices_h
#include "QF/darray.h"
#include "QF/Vulkan/qf_vid.h"
#include "QF/Vulkan/command.h"
#include "QF/Vulkan/image.h"
#include "QF/simd/types.h"
typedef struct qfv_matrix_buffer_s {
// projection and view matrices (model is push constant)
mat4f_t Projection3d;
mat4f_t View[6];
mat4f_t Sky;
mat4f_t Projection2d;
vec2f_t ScreenSize;
vec2f_t pad; //FIXME shouldn't need this (for gpu align)
vec4f_t pad2[3];
} qfv_matrix_buffer_t;
typedef struct matrixframe_s {
//VkCommandBuffer cmd;
VkBuffer buffer;
VkDescriptorSet descriptors;
} matrixframe_t;
typedef struct matrixframeset_s
DARRAY_TYPE (matrixframe_t) matrixframeset_t;
typedef struct matrixctx_s {
matrixframeset_t frames;
VkPipeline pipeline;
VkPipelineLayout layout;
VkDeviceMemory memory;
qfv_matrix_buffer_t matrices;
int dirty;
struct qfv_stagebuf_s *stage;
VkDescriptorPool pool;
VkDescriptorSetLayout setLayout;
vec4f_t sky_rotation[2];
vec4f_t sky_velocity;
vec4f_t sky_fix;
double sky_time;
} matrixctx_t;
struct vulkan_ctx_s;
struct qfv_renderframe_s;
void Vulkan_CalcViewMatrix (struct vulkan_ctx_s *ctx);
void Vulkan_SetViewMatrices (struct vulkan_ctx_s *ctx, mat4f_t views[],
int count);
void Vulkan_SetSkyMatrix (struct vulkan_ctx_s *ctx, mat4f_t sky);
void Vulkan_SetSkyMatrix (struct vulkan_ctx_s *ctx, mat4f_t sky);
void Vulkan_Matrix_Init (struct vulkan_ctx_s *ctx);
void Vulkan_Matrix_Shutdown (struct vulkan_ctx_s *ctx);
VkDescriptorSet Vulkan_Matrix_Descriptors (struct vulkan_ctx_s *ctx, int frame)
__attribute__((pure));
#endif//__QF_Vulkan_qf_matrices_h