mirror of
https://git.code.sf.net/p/quake/quakeforge
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d1d1cc4362
The palette is a modified version of the default VGA colormap as explained by Noah Johnson (https://github.com/canidlogic/vgapal) and the generation code is heavily influenced by his code. However, I've reversed the HSV groups so I could have the pure bright colors in the fullbright range and added a few colors in the 248-255 range (mostly greens and ambers meant to be close to the old phosphor monitors). The colormap is generated by laying the colors from the palette across the middle of the map (rows 31 and 32) then linearly interpolating from 0 to the color, and the color to 2x the color (clamped) and then converting back to a palette. Mr Fixit actually looks ok still in the software renderer (unaffected in the others) though quakeguy is a hoot in all the renderers :). |
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.. | ||
builtins | ||
debugger | ||
device | ||
editor | ||
ui | ||
.gdbinit | ||
gcd.r | ||
input-app.h | ||
input-app.r | ||
Makemodule.am | ||
qdb | ||
qwaq-app.h | ||
qwaq-app.r | ||
qwaq-input.h | ||
qwaq-input.r | ||
qwaq.h | ||
threading.h | ||
z-transform.r |