quakeforge/ruamoko
Bill Currie d1d1cc4362 [qwaq] Generate a palette and colormap
The palette is a modified version of the default VGA colormap as
explained by Noah Johnson (https://github.com/canidlogic/vgapal) and the
generation code is heavily influenced by his code. However, I've
reversed the HSV groups so I could have the pure bright colors in the
fullbright range and added a few colors in the 248-255 range (mostly
greens and ambers meant to be close to the old phosphor monitors).

The colormap is generated by laying the colors from the palette across
the middle of the map (rows 31 and 32) then linearly interpolating from
0 to the color, and the color to 2x the color (clamped) and then
converting back to a palette. Mr Fixit actually looks ok still in the
software renderer (unaffected in the others) though quakeguy is a hoot
in all the renderers :).
2022-05-08 23:54:32 +09:00
..
cl_menu [gamecode] Provide builtins with information about their parameters 2022-01-23 22:27:27 +09:00
game [build] Support silent rules for qfcc 2020-06-26 10:52:06 +09:00
gui [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
include [ruamoko] Add style parameter to Light_AddLight 2022-05-07 00:50:27 +09:00
lib [ruamoko] Add style parameter to Light_AddLight 2022-05-07 00:50:27 +09:00
qwaq [qwaq] Generate a palette and colormap 2022-05-08 23:54:32 +09:00
scheme [build] Support silent rules for qfcc 2020-06-26 10:52:06 +09:00
Doxyfile.in Update doxygen config files for 1.8.9.1 2016-01-04 11:17:09 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00